Amazon.com: casino dealer costume

casino dealer outfit

casino dealer outfit - win

Not Fashion, but hear me out. Black Prior. But with "Gambler's Fallacy" and "Dealer's Choice" outfit elements. A black and red dyed, walking casino. The name:

BLACKJACK PRIOR

submitted by iDramos to ForFashion [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Stories from 12 years of Casino Industry

I was asked to make a post about some stories within the Casino grounds so I thought I'd share. I have many so I'll do my best to pick the better ones.
Some back information: I've been a Casino Dealer for 11 years, I've been a supervisor for five years, and I've been a Surveillance Operator for one year. I've worked at three properties, none of which are connected or owned by the same company. I've worked on : Government/Private/Native American owned casinos.
  1. From Hero to Zero.
At my first Casino, I was one of the first group of people who were trained to deal Roulette . After 4 weeks of working 6PM-3AM then doing roulette training from 3AM-8AM (Not paid) , I actually really enjoyed the game and after about six months I became extremely quick at the number game and the pace of the action was steady with very low margin of errors. Young man walks in, cashes in for $500. He buys in for $2 chips and just loads the board. After a few spins and pretty decent hits, he then changes his chips from $2 to 5$ then to $10 and racks his winnings up to $10,000. It was then, five spins in a row, he loaded the board with some pretty gross bets, and every spin I would hit the ONE number with either NO CHIPS on it, or maybe 1 chip , He lost all $10,000 in a matter of minutes. He leaves , and I go on break. After my break I was going back to the same table and wouldn't you know it, the same young man walks in and cashes in another $500. He tells me he just sold his car outside and this is all that he had left. So we do the same deal, buys in for $2 chips, then slowly starts betting $5 chips, $10, $25...and he makes $10,000 AGAIN. Within the next 25 minutes it was straight agony. Every spin, same thing, he would bet $2500 in chips, and win only $250, $400, and after about a half hour he lost it all . Never saw the guy again.
2) Man down
At this property, we are 24 hours for table games. It's currently 5AM , and I'm dealing some $25 Blackjack to this guy. He's probably early thirties , heavy guy. He's sober as can be, but right away I can tell he's been losing. We know how much you've bought in for, how much your down, or up, and I could see he was down $2000+. After about twenty minutes of pure losing, his temper starts to flare.At this point I now have two other guests at my table. Drinking coffee, not saying a word, just losing their money. After losing hand, after hand, this guy looks me straight in the eye, seized up, starts shaking, he can't move. He tries to punch towards me and smashes his stack of chips all over the place and falls backwards to the floor. I call for security, we cannot touch him due to liability . I can't move from my table because, well, liability / casino cash property, all I can do is try to talk to him. As I'm doing so, these other two woman who are sitting at my table just look at me and one says "OK, dealer, cmon lets go " as she taps the table telling me to start dealing and forget about the guy having a stroke on the floor. As security takes him to the ambulance out front, I had to stay behind for a couple minutes and give a statement. I go on break. I come back, and 45 minutes later, he comes right back in with a oxygen tank and keeps gambling for the remainder of the morning.
3) You get a dildo, and YOU get a dildo!
On a late summer Saturday night, we had a large event for these massive muscle guys/strongman competition type thing. After their show, I'm at the roulette table , and five of these boys come over to play. They were absolutely hilarious. They were feeling pretty good, cashed in somewhat large amounts and I could tell this was going to be a fun time. After about a hour of dealing to these guys, it's almost midnight, everybody is pretty hammered , I spin the ball, and all five of these guys take out these god damn (what I can only tell was) two feet purple dildos from inside their pants, and wiping them around in the air. The ladies were just loving it, one of the dildos landed in the roulette wheel and we had to shut the table down to re-calibrate the wheel to make sure nothing had been changed. I just remember that night was so much damn fun, I couldn't believe what I was seeing and I would never forget it.
4) Full Moon
On this day, I was actually training dealers / supervising them on small games like Three Card poker. We opened the table at 10AM, and this older man came and sat down . He played all day. The jackpot was $21,000 and that was pretty high for this table. He played, and played and played. He's one of the players where you know he's wearing a diaper because he's been drinking coffee/pop all day and hasn't moved in eight hours. As the day went on, this man never moved from his chair. Getting closer to midnight, he was aggravated and said "I need to go have a smoke, I'm getting killed in here". He left, and the very next hand, the lady beside him was dealt the jackpot . He didn't say much, but you could just tell he just hated life at that very moment because had he not gotten up, it would of been his hand. The man calmly took his cane , his hat, jacket, coffee, and left. The next morning I found out when he did leave he drove his car straight through his bank and was arrested.
5) Slick Robber
I actually give props to people who can actually pull this off. This story may confuse you so I'll try and explain things as best as possible. A lot of casinos have machines as soon as you walk through the front doors. A man walks up to one of these machines and sticks in HIS $100 bill. He doesn't gamble it, instead he hits the cash out button and gets a $100 TITO ticket where he then takes the ticket to the ATM machine to get his $100. Now remember, his Original $100 is in the slot machine. He then takes the $100 from the ATM and goes back to the same machine, and repeats this process over a hundred times. Essentially he's taking money from the ATM, and loading up the Slot Machine . Now he knows he can't do it too much because if the slot machine gets full of money, the machine will shut down and the slow attendant will have to take all the cash out. So he deposits over $10,000 , then has a small crowbar, he cracks the machine open and makes a run out the front door. To my knowledge he was never caught . But damn, that was pretty smart .
EDIT:
6) Mental Health is a thing.
10PM man walks in to play some high limit BlackJack. This guy knows the game and played well. Dressed nice, drank juice/tea , a little bit of a attitude, cashed in over $10,000. When this man was half way down his buy in, he said something a long the lines of "If I don't win here tonight, I'm going to go set myself on fire." I wasn't sure if he was serious because when people are down, they tend to say a lot of nonsense. I actually left early that night, and from a third party was told he did exactly that in the parking lot. The next day it was clear something terrible had gone wrong in the parking lot .
EDIT:
7) Nothing good happens after midnight
After a busy Saturday night, I was dealing a mix of games, and during this story I was in the middle of Blackjack. I had one young kid (probably 19) sitting in the middle, one older male probably in his later 40's sitting beside him on his right, and I had a really nice couple in their 20's sitting together at the other side. This young kid wasn't playing just sort of watching, and ever time the old man won he would give this young guy some of his winnings. The older man, was a wine drinker, and he had black between all of his teeth, I'll never forget. He's a little drunk but nothing terrible. As the night goes on, the older man goes and uses the washroom, at which point the couple asked the young guy "Oh was that your dad?" and the young guy says "Hah, no I wish!". The couple and I just looked at each other. This old guy, was in complete control over this kid. Absolutely disgusting. The night ends, and I find out the couple called a few of their friends, and they all waited outside by this old mans truck and beat the living hell out of him. 40 years old, sleeping with a 19 year old, completely brain washed . Very weird.
8) That one co-worker where you just wish they would quit.
One of our co-workers, nice guy but had a very big ego and we as employees just sorta left him alone. One day he had enough of the atmosphere and quit. Now usually when you quit, you cannot come back until you paperwork is finalized. How ever, HR was in that day, and he was given the paperwork the very next day. He came in, cashed in $1000, and made $50,000 in about a hour at the Baccarat table. My manager, was extremely annoyed, because now this guy is just mocking the casino and having the time of his life (Thanks for the big tip by the way :) ) and so he decides to call it quits. He wants to ban himself and he wants $50,000 in cash. The casino says Nope, we are going to give you a cheque. Now here's the thing, most business people will take the cheque, how ever you CANT CASH the cheque until the following monday because it's on that day where the funds are available. The casino on the other hand will cash their own check in anytime , because they want you to play. So this guy pretty much said go to hell I want my cash, and he called the police. Police show up, and management promptly gave him the cash.I though it was absolutely hilarious .

9) No good deed goes un punished
I was dealing Three Card Poker, and the jackpot was around $17,000. This old man (a regular) was sitting there all day grinding it out. Super nice guy, always a pleasure to deal to. Well, after hours of playing, he stands up and says "Hey john!, can you come here for a minute?" so his buddy John comes over. He says to John "I need to go take a piss real quick, can you play my card until I get back?" John agrees . John takes the chips and I stop him and explain he can't play his friends chips, he needs to cash in and play his own. And he does. Welp, second hand out and bam, doesn't he win it. The old man comes back and is so happy, he can't believe it. John, took his $17,000, didn't say a word to his "buddy" and walked away. I never felt so much hatred in all my life. Didn't give him a dollar, not a thank you, nothing. The old man sits back down again, the progressive resets to $2500, and he sat there grinding away again.
10) The Top Knot
I had this player , young guy, who was born into a fortune. One of his relatives passed away and left him a pretty big sizable amount of money, so he played poker every single day for the rest of his days. I will add, he IS a good player. I did not enjoy his company just because of the "Know-it-All" attitude, but he was good. We'll call him John. John is 5'10, and well build, with muscle. John also decided today was the day to show off his Top Knot. (google top knot if you're not sure what I mean) So he sits down, and he's absolutely KILLING the table. Every hand, after hand, after hand. And because he's in such a good mood, he's playing any two cards, calling any $500 bet, and he's just dominating. This one guy at the table decided he had enough. He got up, without saying a word and left. A moment later, he comes back in, walks behind John, and takes a pair of scissors , and cuts off his Top Knot. I for one couldn't believe it, dying laughing inside, and it just turned into one big brawl. That was a good day.
11) That one bad seed
One of my best friends who I haven't seen in YEARS ended up being part of the crew. Was kind of nice to catch up. We never really got along as we grew up because he has a very high picture of himself . He wanted that 10/10 woman. A mansion, and a new Corvette. So every month or so we would all go up to the other casino to play. I myself would bring no more than $500, but I couldn't understand how this guy (we'll call him Kyle) was spending THOUSANDS of dollars at the tables. So this wen on for a few months. Well, one day, as we're closing the casino, he and I are in the High Limit room and we're getting ready to close the tables. We are told to take the chips out, count them, put them back, sign this piece of paper and that's it. Well as the supervisor was locking the tray, the piece of paper fell to the floor, so she asked Kyle to grab the piece of paper. As he bends over, a great big $500 chip falls right out of his sock. Kyle was fired immediately , but it all made sense. They offered Kyle a deal where if he replaced all the stolen chips they would not make it public. Not sure how that turned out.
12) If I ever decide to write a book, this will be the last chapter: <3
After working at my first Casino for five years, I met a Indian woman who was visiting from another part of the country. During this time I was explaining a game to her, which honestly I don't think she even cared. She explained she was visiting and sight seeing , and that was that.Well, two years later I ended up moving to the other side of the country and transferred casinos, and low and behold she worked there as a Dealer. We got married , and it's been 5 years.
13) The Tip
One of our tables that we've had for a couple years had a progressive jackpot that had reached $100,000. The dealer at the table was sitting pretty lonely. Nobody really played the game because people knew it was extremely difficult to win the jackpot. My memory is a tad foggy, but you somehow needed to flop the royal flush. This young guy sits down and says to the dealer, we'll call him John. "John, if you pay me that jackpot, I will tip you $10,000" Well John started dealing, and about a half hour into his shift, he F*cking did it. He dealt him the royal. And you know something?This young lad, kept his word, and he made sure there was a audience, and he tipped exactly $10,000. That was a moment right there. That pay cheque was real nice. I think we all got about $500 more than usual. The moment that jackpot was awarded they got rid of the table because the money it was making was not near what the casino wanted. I'm sure there have been bigger tips at other casinos, but that was something special .
14) The Lawsuit
Now this story I'm going to have to beat around the bush a bit due to the nature of what happened. I can't won't answer any questions that you may have on this topic other than what I have to say because it had a lot of publicity . The waitresses at this casino had to wear very thin sexy clothes. Not borderline legal, but it was noticed. One day they called all the waitresses to come in and explained they were changing their outfit to something even more sexier. Now these new dresses were very very borderline legal . The staff said No way. We're not wearing that.So , friday night comes, and the staff work their whole shift, then at the end of their shift were called into a meeting and were all fired. Welp, one of those ladies father was a pretty big time lawyer. Brough the casino to court and won. They won big. Good for them. We had no waitresses for a couple days haha.
Thanks for reading along, I have many more I can add as the day goes on, those were just some off the top of my head. Feel free to ask any questions of the Casino industry. I don't really have many stories about the surveillance department because that's the one area where I can't really say a whole lot due to its privacy and contracts I was and still am under.
submitted by viodox0259 to TalesFromTheFrontDesk [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

Las Vegas Craps stories (forgot to post from my Dec trip)

Story one - This story happens at South Point Casino, just a few miles south of Mandalay Bay. Locals place. $5 tables (almost always). They had 4 tables open, 3 were 5 and 1 was 10. I was on the 5 dollar tables, left of stick. The dice were straight out on the other side of the table. Old guy, 70s or later was in the middle of a decent roll. An older Asian guy walks up beside him, drops 5 $100 bills before they could send the dice to the shooter. Guy says "All of it on the field". The table kinda glares at the guy. The dealer across from me says "Just look straight forward, don't look around. Everything will be fine". They put 5 black chips in the field. Shooter rolls a 3. Nobody gets hurt since a point is established (I feel likt the point was 9, but I don't remember). Field guy picks up $500 and leaves $500. Says to the shooter "Do it again". Shooter rolls a 4. Asian guy throws a black in, asks for change. Dealer gives the guy 4 green chips. The field guy tosses the shooter a green chip and leaves with $1475 and doesn't tip the dealers. Dealers grumble, we all look around and continue with the point. That's a lot of action for a $5 table. I just shrugged.
Story two - Bally's. $10 table. Their tables has the repeater bets. There are 3 of us on the table, mostly playing 3 numbers or a few come bets. Guy buys in for 2K, just wants green. Puts $50 on the line, $25 on the 6 repeater and $5 on the 6 repeater for the dealers. He also put $25 on the 3 and 11 repeater. I get the dice. I'm having a pretty decent roll. I hit 5 6's, so I need one more 6 to hit that repeater bet. All of the sudden everyone is betting the hard six, pressing their six etc. Money is all over the place. I had my 6 at $60 if I remember correctly. I hit the 6 on the next roll. The dude jumped up and down, came down to me and I thought he was going to hug me during the pandemic. Instead I get an elbow dab. He makes (if I did the math right 25*90) $2250 and the dealers got $450 (to which they thanks the shooter and myself). I think I hit a few more numbers and 7ed out. I was down pretty low on my $200 buyin before the roll and left with $350 or so. That was fun, crazy and scary all at the same time.
Story three - Jerry's Nugget (N. Las Vegas, just a few miles north of El Cortez). $3 table. It's full. At the far end is a dude (with face tattoos) and his friend. Things were going smoothly. Table was luke warm. Shooter would hit 1 point and 7 out. No really good rolls. Guy beside me is shooting and hits a point. The face tattoo guy quickly makes a passline bet with odds (which he didn't have) as the dealer is paying people. The dealer notices and starts yelling at the guy "We don't pull that shit here. You do that again and you will be on your ass outside. Don't cheat at our casino". Box guy comes over, warns the guy. EVERYONE decides it's time to color up. The face guy's friend tells him to knock it off. Don't be an asshole. I got to Jerry's a few times each trip and haven't seen this before.
Story four (and final story). - Binions, downtown. $5 table. Nothing too special to talk about. The girls aren't in their cowboy outfits, instead have referee jerseys on. Still they look pretty good. Guy walks in and starts chatting with the stick girl. Decides to buy in beside her for 4K. $4000 on a $5 table. Playing all greens, being a big tough guy and flirting with the stick girl. I'm always nervous seeing that much money out on a $5 table, glad I wasn't rolling. A few bad rolls wipes him out and he leaves. He was power pressing and trying to make a big score. No dice!
submitted by necrochaos to Craps [link] [comments]

Rough Night at The Running Bear Casino (PAGE 1 of 2)

…The raging river, pulled them down.
Now they’ll always, be together,
In that Happy Hunting Ground…
- Running Bear by Sonny James
“Snakeyes! New roller, please, next up.” The game runner raked in the dice and chips and ignored the despair in the countenance of the most recent “high roller”. Ted shook his head and other people crowded him away from the dice pit. He was almost out of funds and it was still early. He’d budgeted his, “loss level” carefully to maximize his time at the reservation casino. It was an older one, filled with stereotypical paintings and statues intended to honor the local First Nations Tribes while fulfilling the expectations of rude tourists. He looked around forlornly for a new game to play. He didn’t care for the slots or the drawn-out and ever-shifting card games… ah, Blackjack! There was an opening at the table.
He rushed over before anyone else could snag it and bustled onto the chair. “Okay to deal me in on the next hand?” He interrupted the dealer, who ignored him until he was done dealing out the rest of the players and raking in the chips. He still did not speak but once Ted placed the minimum bet, he flipped a card down in front of him and the game began. Ted immediately started winning the straightforward game. He picked up most of his losses from his unfortunate run at craps and was finally enjoying himself. The couple at the far end of the table had apparently had enough and didn’t care for the new player. Ted liked to talk to new people and thought he was good at it. Before long, the other players had left and it was down to him, the dealer, and an older man, who wore a black cowboy style hat and chain-smoked thin cigarillos.
Ted, grinning heartily at his latest win, glanced over at the man, who had just fired up his next cancer-stick, “You know casinos, and a few bars are the last public places where anyone smokes. I remember when there were smoking sections at most places and my parents told me that there used to be no restrictions. I’ll bet you get plenty of pressure to stop from your family and friends. It’s a pretty bad habit for your long-term health…” Ted usually rambled on past any non-verbal cues that people might give him to stop talking, yet his diatribe came to a screeching halt at the look with which the stern-faced elder favored him.
The older man drew in a long pull on the firestick and then exhaled the stinking cloud into Ted’s face. He coughed a little and gagged at the odor of the raw blend of tobacco and chemicals. The old one removed the cigarillo from his mouth and tapped ashes onto the edge of the table and down onto the floor at his toes, “Sonny, nobody cares. Nobody wants your opinion, and you are not special, no matter what your mommy told you. I’ll do as I please and if you don’t like it, go bother people at another table.”
Ted gaped in shock. In his mind, the man’s words verged on an “assault”. He looked helplessly at the dealer, who just ducked his head and tried not to laugh. Indignant, he rose, took his pile of chips and fled into the depths of the gaming house in search of a friendlier table. He didn’t find one that he liked, so he finally gave up and sat at the bar. The bartender seemed to ignore him in favor of tidying up her workspace. He cleared his throat and received only a glance. He mumbled as much to himself as to her, “I just want a drink while I wait for a table to open.” He wondered at her stony silence, maybe she resents me for being…
His vocal ruminations were interrupted by a feminine voice, “What do you want?”
Ted looked up to see the bartender, mocking smile in place below shining, mesmerizing eyes. Ted simply gaped and eventually worked his jaw uselessly. The bartender shrugged and walked back to the other end of the bar. She spoke with a large man who was clearly part of the security team. He glared at Ted while she spoke. Ted wanted to avoid a confrontation. He’d been conditioned that he should seek authorities if such a situation loomed. Yet casino security was the only available authority here locally. There were Tribal Police on the Reservation, but he wasn’t sure they would want to listen to him. He finally shrugged and decided to go back over to the hotel for the rest of the night. This trip had been very unsatisfying… like all those he’d taken since he moved away from his parents’ home a few years previously.
There was an indoor walkway to the hotel, but Ted decided to go by the outdoor route to get some fresh air and enjoy the natural beauty that the builders had incorporated into the facility. As he walked dejectedly down the sidewalk, local flora pressing in from each side, he heard, from the nearby forest, a screeching wail. It startled him and he had to stop a moment to catch his breath and wait for his heart rate to slow to something more manageable. He realized that it must have been an owl or some other night bird. His father had told him that there were always weird noises “out in the sticks”.
As he plunged his hands into his pockets and determined to go to his room for rest, he caught the faint smell of burning tobacco on the breeze. It wafted over his shoulder from behind and caused him to emit a feeble cough. He looked back in annoyance. In the shadows behind him, he saw a figure. It was dark and stood still in a way that made him uncomfortable. An orange glowing circle of embers hovered around the face and rendered just enough light to illuminate the blue-grey curls of smoke as they exited the tiny conflagration and rose above the brim of a black hat. The ember flared for a moment and then flashed to the ground and was snuffed by a shadowed… foot? It wasn’t exactly clear to Ted; the figure’s lower extremities were... blurred. An even brighter flare, from a lighter or match stabbed into Ted’s eyes as the Smoker lit his next cigarillo.
Ted glared irritation but felt uncomfortable at the unnatural stillness to which the figure returned once the new fire was lit. He coughed once more, this time deliberately in a passive-aggressive attempt to communicate his displeasure and resumed his walk. He strained to listen behind him to determine whether the figure followed. He truly wished to get away from the stink and the threat of cancer or other respiratory illnesses. He slowed to listen, then gave up and looked over his shoulder again. There was no figure in the dark back near the exit to the casino. He turned to resume his walk, but a smoky black form now loomed before him! Its eyes glowed and smoked like large twin cigars as it gaped a maw that emitted pure black smoke and glowed with blue flames within the deep tunnel of the throat. Ted’s consciousness fled his body and found itself in a burning nightmare landscape that extended for as far as he could perceive in all directions.
**** * ****
Darnell, known to his public as “Murder Bush” a deliberate mistranslation of “merde bouchea.k.a. “Deadly Rapper” for having been a suspect in a shooting back in his youth, stepped up to the dice pit as the geeky dude left. He had plenty of chips and cash to back them. His entourage was there to support him and kiss his backside as often as he wished. He rolled through six passes before he crapped out. He hadn’t over-bet, so he’d won a small amount. He picked up his latest winning chips and handed them to the hostess who had kept him well plied with drinks and snacks. He was sure that for the right price, she would take care of his other needs. He played a few card tables and finished with Roulette.
Each time he won a few chips, he passed them on to the young woman or to one of his flunkies. In the end, they had all received at least some reward for the praises they’d heaped upon him; not for any real accomplishments, but rather to curry favor with the man whom they considered to be wealthy and important: a celebrity. The girl stayed at his side and except for when he asked her questions, she said nothing. He liked that: bitch know her place, he reveled in internal satisfaction. He liked her looks too. She was medium height and a little, “thick”. She was clearly interested but hadn’t gotten in his way when he flirted with other women. He truly liked this one. The more he considered her, the more he wanted to get down to business.
Eventually, he posed the question to her, “How much for the next few hours?” His brazen suggestion that she would take money for sexual favors was the final test. If she grew angry, then she didn’t appreciate his genius…
“Whatever you think is fair. How about we see if I can satisfy you? If I can, then you may want to be generous… as you have been so far.” She hefted the chips so that the pieces clinked in her palm. “If not, I don’t deserve a reward.”
She had passed with flying colors. Might even take this one back to civilization with me, he purred in his mind. He’d always thought of himself as a Big Cat… maybe a leopard or jaguar, definitely something dangerous and sleek. His need grew more intense by the moment. He desperately wanted this woman. “Come on, let’s go to my room.” He husked in a voice grown thick with desire.
They reached his suite, his groupies having been dismissed to their own nefarious pursuits, even his bodyguard. The big man had shrugged, “Your call boss-man.” and then stumped across the hallway to his own room. Now he was finally alone with… her. He stripped off his shirt and flipped his shoes into a corner. She stood by the window and watched. The drinks he’d consumed finally caught up with him before he’d shucked his pants and drawers, “Hold on, I’ll be right back.” He was excited, which made urinating a challenge, but it had to be done, so that he could maximize his pleasure. When he stepped from the restroom, au natural, he saw that his latest conquest had done the same and now stood, bare to the world and staring out the window, all the curtains on it pushed to one side, so that the night loomed and the light of a single small desk lamp lit the room. He stalked over to her, ready to take her right there at the window in full view of anyone who looked up from the outside. He secretly hoped for an audience. He enjoyed having others watch him take what he wanted.
She turned to face him, her head lowered… no, it had sunken into her body, only her hair remained above her shoulders! A… mouth, gaping and slavering opened on her stomach, a mouth too large for her body and rimmed with rows of teeth like sharpened spikes. She stepped forward to embrace him and the screaming began… sounds that he was accustomed to eliciting from others rather than emitting from his own person.
**** * ****
“Rhino” was unhappy. He didn’t like to leave Darnell unattended. Perhaps now that his boss was in the room, he could go stand guard outside the door. He took care of some personal ablutions as he wolfed down a couple of energy bars and then walked out into the hallway. He started to settle in front of Darnell’s door, when he heard a muffled scream and faint… slobbering-gobbling noises come from the other side. He quickly tried the door, initially too panicked to think of the extra key card with which Darnell had entrusted him. He fumbled for it and soon had the door open. The interior was completely dark. The light from the hallway spilled inward but didn’t seem to reach as far into the room as it should.
He drew his pistol from the holster on his waistband and began to stalk forward, “Boss, you okay? You hurt?” The room was as silent as a tomb, he shivered a little as that thought crossed his mind. Over by the closed drapes, he smelled something awful: fresh blood and spilled entrails… recent death. His feet squelched on wet carpet. He turned around quickly. There had been no noise, but he’d felt a… presence. There she stood, arms spread wide, mouth on her gut spread wider. Rhino wasn’t one to scream or yell, even in extremis, so no others would come to this room to investigate.
**** * ****
Shelly was glad when the rowdy group left the roulette wheel that sat behind her favorite row of slots. The former “one-armed bandits”, that were now, “multiple button digital bandits” lined every available wall space, and in some spaces stood in rows that drew regulars like a dung-heap draws flies. She’d grabbed her favorite machine early in the evening and sat sliding in dollar bills and working up her points. It was called “Buffalo Dance” and featured images of American Bison and feather-bedecked hunters. The theme on the screen matched and she hoped to one day see the “White Buffalo” image adorn the entire set of images… the grand prize view. Despite the fun graphics, it was her favorite because it was near a restroom and a free soda and snack bar. She found herself ahead and on a roll. She absently lipped her dangling cigarette back into her mouth for a long draw. The smoke obscured the screen for a moment, and then she noted a shadow that lengthened across the reflective surface. Someone stood close behind her. Someone who exuded a chilly air. She paused and looked around, “Can I help you?”
There was no answer, though the shadow shifted slightly as if its caster had heard her.
Now she grew annoyed, this is just the sort of thing to break my winning streak! she raged internally. She braced her hands against the machine and worked her buttocks to make the stool on which she perched spin, so she could confront her harasser. She gaped, and nearly lost her cigarette, there was no one standing near enough to cast the shadow. No one even faced her. She chalked it up to excitement, maybe someone stepped too close when passing to go to the restroom, she thought, still a little annoyed and... chilled.
She turned back to her game and continued working the buttons, pumping in bills, and winning, a little at a time, the points now built well above her investment. This weekend is gonna pay for the last two months of losing and breaking even, she thought triumphantly. The shadow loomed across the screen once more, this time even larger, as though the figure that cast it stood closer. The shape was amorphous but hinted at anthropomorphic. She shivered as an icy breeze flowed around her, as though the air conditioning had sent out a short, cold burst, a minor malfunction…
She turned around with more alacrity and determination than the last time, mouth agape, cigarette once more dangling… precipitously and endangering the cleavage she displayed, already baked and wrinkled from years of sunbathing. The frigid air passed, and no one stood anywhere near her, though a customer approached, headed for either snacks or relief. “Excuse me sir, did you just see someone, maybe a large man, standing behind me?”
The man paused and looked at her in confusion. He had clearly been absorbed in his own thoughts, “Er, what? Uh, No. I wasn’t really paying attention, but… no.” He bustled on toward the free fountain drinks machine.
Shelly shrugged, can’t give up now, the pot is even bigger. She checked her points; she was nearing her all-time high. The winnings would pay her space rental fee at the RV park for the entire month. She pressed and played the buttons more fervently than ever, determined to break the bank on straight points or to reach that magical spin that would offer an instant reward of $10,000.00. She set her new points record and reveled for a moment. She reached for the now small stack of dollar bills the rest having been devoured by the machine. She fed in the entire remaining amount, then once more gazed at the screen. It was entirely blackened by a looming shadow.
The temperature of the air around her plummeted and she shuddered with the sudden biting cold. The cigarette was long extinguished, and she’d let the cold fag fall into the ash tray built onto the side of the machine opposite the drink holder. She was so cold, and she wanted to cry out for help, but the darkness closed in around her as the shadow enveloped her and cut off her breathing. Her fingers, paused above the “spin” button, struck and as her consciousness faded, she saw the flashing blue light and heard the blare of the winner’s siren. White Buffalo images filled all nine spaces. I won! The grand prize!
**** * ****
Terry filled his large cup and stood sipping and daydreaming. He’d lost everything he’d budgeted to lose. Yet he knew that one more try would put him back in black for this trip. He mused about what he would do with the prize money. He’d set his limit at $300.00 and had quickly lost it all on slots. Maybe he could risk just a few more dollars… skip a lunch or two until his next paycheck if it didn’t work. He was startled by the jackpot winner’s flashing light and siren that went off just behind him. That bitch! He yelled internally. Figures some old used up skank would win the big prize. He looked over at the nearby machine with anger and envy vying for control of his senses. She was gone!
He stepped over to the machine and looked around in confusion. Maybe she’d gone to the restroom? No, she’d have passed right by me. He shook his head and stepped up to look at the screen. He could still feel the recent presence of a player, the trace of warmth from a human body that might linger in a space for just a moment after the human had vacated the space. He looked around the casino floor, she was nowhere in sight. She’d been wearing a low-cut silver-spangled top that was cut way too low for her sagging, sun-ravaged bosom. She should be easy to spy, she looked like a deflated disco ball that had fallen from the ceiling to play slots. The only thing that came his way was a train of employees, led by a waitress in a skimpy outfit with purple sparkles and carrying a tray with a glass and a dark bottle. She was followed by other employees, who’d formed a sort of conga line: they sang a congratulatory chorus as they approached.
Terry gaped for a moment when he realized that they thought he was the big winner. He’d have to deny it of course. Surely the woman would be back at any moment to claim her prize. The floor cameras would have recorded who had sat at the machine, but it was too late. The group of enthused employees encircled him, and the attractive young waitress poured him a glass of champagne and snuggled up to him. The manager approached and seized his hand for a vigorous shake, “Well done sir! I see that not only have you hit the jackpot, but you’ve raised an additional $3,000.00 in points. A fabulous prize and well played I’m sure.”
Terry was flabbergasted. He’d never won anything like this… I still haven’t, not really, he reminded himself. He rarely broke even on his gambling forays, whether to the casino, or the corner store for lottery tickets and video slots. He allowed himself to be swept into the reverie and led from the machine to the bar. The employees peeled away as they approached, and he soon found himself with only the bottle and a receipt that he could cash out before he left the premises. A sullen-looking woman stood behind the bar, wiping glasses and a large, mean-looking security staffer menaced the far end. He already had his bottle, so he wasn’t sure why the staff members had deposited him with these two killjoys. He shrugged, picked up the champagne and started to walk away from the bar.
“You can’t take that with you. Either drink it here or give it to me and I’ll put it in the trash.” The bartender stated in monotone.
The security officer stood up straight from where he’d been leaning against the far wall, apparently propping up the building. He folded his massive arms in a threatening manner. Silly, thought Terry, folded arms should be a hindrance, but I get the feeling he’s dangerous regardless. He figured that he’d had enough anyway and set the nearly empty bottle on the bar, “You can keep it ma’am. I can afford another at the hotel.” Terry started to walk away from the bar, but a huge ham-like hand seized his shoulder.
Sausage-sized fingers applied painful pressure, “You apologize to the lady.” The wet heat from a mouth placed uncomfortably close to his ear and beath smelling of river bottom, sent a shiver of disgust through his body. The voice was low and deep as the river that ran past the back side of the property.
Terry decided on the better part of valor and head facing forward to avoid the obscene orifice, “Sorry ma’am, I meant no offense.”
The fingers let go and a harsh laugh sounded from behind the bar. “He don’t even know why he’s apologizing, fool. He ain’t worth the trouble, let him go.”
Terry felt a slight shove and he was sent on his way to the cash-out window. There he met with the lead cashier, an older woman in drab clothing, “I’m sorry sir, we give out only these pre-paid cards, we cannot provide cash over $1,000.00. However, you can treat them like a debit or credit card.” the cashier informed him. It seemed he had no choice, so he accepted. Thirteen grand is thirteen grand, he assured himself. He was elated, though he continued to glance around nervously, waiting for the woman in the sparkly fish-scale top to accost him and name him thief. Yet she was nowhere to be seen. The floor was full of players, some laughing, some intense, some dejected or mesmerized by the games of chance in which they’d lost themselves.
He thought about what to do with the rest of his evening. He didn’t have a hotel room; he’d planned to sleep in his station wagon as he always did before the long haul home. Perhaps he should get a room? Maybe they would take him without a reservation… he giggled a little at the unintended pun: a reservation at the Reservation… he shook his head to clear his overreaction to the silly internal joke. He decided that maybe someone on staff could help him. He approached the major domo at the front entrance that led to the interior walkway and the hotel beyond, “Excuse me sir, do you know whether the hotel will accept a resident without a prior reservation?”
The man, single dark braid wrapped in a leather holder and draped over one shoulder, looked at him gravely, “Yes, I know.” He said nothing more and did not smile as though he’d intended to be humorous.
Terry tried again, “Will you tell me please?”
The man flicked his chin in the direction of the hotel, “See the clerk at the desk.”
“Jerk, you’d think I hadn’t pissed away enough cash in this place over the past few years,” Terry muttered as he stumped toward the hotel, ensuring that he was well beyond earshot before he spoke. His head had begun to buzz a little from the champagne. Took a while for it to affect me, he mused. The hallway appeared to narrow, and his peripheral vision grew grey. He felt dizzy and as he entered the main lobby, the large room began to spin. His last view was of the sky-blue ceiling decorated with a few puffy clouds as it faded into darkness like the sun had set.
He awakened to the sounds of voices chattering happily. He looked around, his vision blurred slightly and his head feeling heavy and sore. He soon found that he could not move his arms or legs… they were bound… he was strapped to a table. He saw numerous bodies moving about in the mostly dark space in which he found himself. “Please.” He croaked, throat dry and feeling scraped. “Please, help me, let me loose. Loose me…” his perceptions cleared slowly, and he saw that the bodies that moved around him, now chanting rhythmically rather than babble-chattering, were emaciated. The owners showed as much bone through their skin as would a dead thing, long decayed. He noted spikes above a few heads… no, antlers… The rest wore… masks? Of various beasts… no, the skulls of those creatures, still filled with glistening fangs. Their dance grew ever more frantic, more energetic than they should be capable of performing. Then one of them reached out with a stick, on the end of which was a small claw, taken and preserved from some dead animal. It used the claw to gouge out a scoop of flesh from Terry’s side. He screamed in torment and horror. His screams soon matched the rhythm of the chanting and they went on for a long time before they at last faded when he’d lost too much blood to remain conscious.
**** * **** END PAGE 1 of 2
submitted by BearLair64 to DrCreepensVault [link] [comments]

Rough Night at The Running Bear Casino (PAGE 1 of 2)

…The raging river, pulled them down.
Now they’ll always, be together,
In that Happy Hunting Ground…
- Running Bear by Sonny James
“Snakeyes! New roller, please, next up.” The game runner raked in the dice and chips and ignored the despair in the countenance of the most recent “high roller”. Ted shook his head and other people crowded him away from the dice pit. He was almost out of funds and it was still early. He’d budgeted his, “loss level” carefully to maximize his time at the reservation casino. It was an older one, filled with stereotypical paintings and statues intended to honor the local First Nations Tribes while fulfilling the expectations of rude tourists. He looked around forlornly for a new game to play. He didn’t care for the slots or the drawn-out and ever-shifting card games… ah, Blackjack! There was an opening at the table.
He rushed over before anyone else could snag it and bustled onto the chair. “Okay to deal me in on the next hand?” He interrupted the dealer, who ignored him until he was done dealing out the rest of the players and raking in the chips. He still did not speak but once Ted placed the minimum bet, he flipped a card down in front of him and the game began. Ted immediately started winning the straightforward game. He picked up most of his losses from his unfortunate run at craps and was finally enjoying himself. The couple at the far end of the table had apparently had enough and didn’t care for the new player. Ted liked to talk to new people and thought he was good at it. Before long, the other players had left and it was down to him, the dealer, and an older man, who wore a black cowboy style hat and chain-smoked thin cigarillos.
Ted, grinning heartily at his latest win, glanced over at the man, who had just fired up his next cancer-stick, “You know casinos, and a few bars are the last public places where anyone smokes. I remember when there were smoking sections at most places and my parents told me that there used to be no restrictions. I’ll bet you get plenty of pressure to stop from your family and friends. It’s a pretty bad habit for your long-term health…” Ted usually rambled on past any non-verbal cues that people might give him to stop talking, yet his diatribe came to a screeching halt at the look with which the stern-faced elder favored him.
The older man drew in a long pull on the firestick and then exhaled the stinking cloud into Ted’s face. He coughed a little and gagged at the odor of the raw blend of tobacco and chemicals. The old one removed the cigarillo from his mouth and tapped ashes onto the edge of the table and down onto the floor at his toes, “Sonny, nobody cares. Nobody wants your opinion, and you are not special, no matter what your mommy told you. I’ll do as I please and if you don’t like it, go bother people at another table.”
Ted gaped in shock. In his mind, the man’s words verged on an “assault”. He looked helplessly at the dealer, who just ducked his head and tried not to laugh. Indignant, he rose, took his pile of chips and fled into the depths of the gaming house in search of a friendlier table. He didn’t find one that he liked, so he finally gave up and sat at the bar. The bartender seemed to ignore him in favor of tidying up her workspace. He cleared his throat and received only a glance. He mumbled as much to himself as to her, “I just want a drink while I wait for a table to open.” He wondered at her stony silence, maybe she resents me for being…
His vocal ruminations were interrupted by a feminine voice, “What do you want?”
Ted looked up to see the bartender, mocking smile in place below shining, mesmerizing eyes. Ted simply gaped and eventually worked his jaw uselessly. The bartender shrugged and walked back to the other end of the bar. She spoke with a large man who was clearly part of the security team. He glared at Ted while she spoke. Ted wanted to avoid a confrontation. He’d been conditioned that he should seek authorities if such a situation loomed. Yet casino security was the only available authority here locally. There were Tribal Police on the Reservation, but he wasn’t sure they would want to listen to him. He finally shrugged and decided to go back over to the hotel for the rest of the night. This trip had been very unsatisfying… like all those he’d taken since he moved away from his parents’ home a few years previously.
There was an indoor walkway to the hotel, but Ted decided to go by the outdoor route to get some fresh air and enjoy the natural beauty that the builders had incorporated into the facility. As he walked dejectedly down the sidewalk, local flora pressing in from each side, he heard, from the nearby forest, a screeching wail. It startled him and he had to stop a moment to catch his breath and wait for his heart rate to slow to something more manageable. He realized that it must have been an owl or some other night bird. His father had told him that there were always weird noises “out in the sticks”.
As he plunged his hands into his pockets and determined to go to his room for rest, he caught the faint smell of burning tobacco on the breeze. It wafted over his shoulder from behind and caused him to emit a feeble cough. He looked back in annoyance. In the shadows behind him, he saw a figure. It was dark and stood still in a way that made him uncomfortable. An orange glowing circle of embers hovered around the face and rendered just enough light to illuminate the blue-grey curls of smoke as they exited the tiny conflagration and rose above the brim of a black hat. The ember flared for a moment and then flashed to the ground and was snuffed by a shadowed… foot? It wasn’t exactly clear to Ted; the figure’s lower extremities were... blurred. An even brighter flare, from a lighter or match stabbed into Ted’s eyes as the Smoker lit his next cigarillo.
Ted glared irritation but felt uncomfortable at the unnatural stillness to which the figure returned once the new fire was lit. He coughed once more, this time deliberately in a passive-aggressive attempt to communicate his displeasure and resumed his walk. He strained to listen behind him to determine whether the figure followed. He truly wished to get away from the stink and the threat of cancer or other respiratory illnesses. He slowed to listen, then gave up and looked over his shoulder again. There was no figure in the dark back near the exit to the casino. He turned to resume his walk, but a smoky black form now loomed before him! Its eyes glowed and smoked like large twin cigars as it gaped a maw that emitted pure black smoke and glowed with blue flames within the deep tunnel of the throat. Ted’s consciousness fled his body and found itself in a burning nightmare landscape that extended for as far as he could perceive in all directions.
**** * ****
Darnell, known to his public as “Murder Bush” a deliberate mistranslation of “merde bouchea.k.a. “Deadly Rapper” for having been a suspect in a shooting back in his youth, stepped up to the dice pit as the geeky dude left. He had plenty of chips and cash to back them. His entourage was there to support him and kiss his backside as often as he wished. He rolled through six passes before he crapped out. He hadn’t over-bet, so he’d won a small amount. He picked up his latest winning chips and handed them to the hostess who had kept him well plied with drinks and snacks. He was sure that for the right price, she would take care of his other needs. He played a few card tables and finished with Roulette.
Each time he won a few chips, he passed them on to the young woman or to one of his flunkies. In the end, they had all received at least some reward for the praises they’d heaped upon him; not for any real accomplishments, but rather to curry favor with the man whom they considered to be wealthy and important: a celebrity. The girl stayed at his side and except for when he asked her questions, she said nothing. He liked that: bitch know her place, he reveled in internal satisfaction. He liked her looks too. She was medium height and a little, “thick”. She was clearly interested but hadn’t gotten in his way when he flirted with other women. He truly liked this one. The more he considered her, the more he wanted to get down to business.
Eventually, he posed the question to her, “How much for the next few hours?” His brazen suggestion that she would take money for sexual favors was the final test. If she grew angry, then she didn’t appreciate his genius…
“Whatever you think is fair. How about we see if I can satisfy you? If I can, then you may want to be generous… as you have been so far.” She hefted the chips so that the pieces clinked in her palm. “If not, I don’t deserve a reward.”
She had passed with flying colors. Might even take this one back to civilization with me, he purred in his mind. He’d always thought of himself as a Big Cat… maybe a leopard or jaguar, definitely something dangerous and sleek. His need grew more intense by the moment. He desperately wanted this woman. “Come on, let’s go to my room.” He husked in a voice grown thick with desire.
They reached his suite, his groupies having been dismissed to their own nefarious pursuits, even his bodyguard. The big man had shrugged, “Your call boss-man.” and then stumped across the hallway to his own room. Now he was finally alone with… her. He stripped off his shirt and flipped his shoes into a corner. She stood by the window and watched. The drinks he’d consumed finally caught up with him before he’d shucked his pants and drawers, “Hold on, I’ll be right back.” He was excited, which made urinating a challenge, but it had to be done, so that he could maximize his pleasure. When he stepped from the restroom, au natural, he saw that his latest conquest had done the same and now stood, bare to the world and staring out the window, all the curtains on it pushed to one side, so that the night loomed and the light of a single small desk lamp lit the room. He stalked over to her, ready to take her right there at the window in full view of anyone who looked up from the outside. He secretly hoped for an audience. He enjoyed having others watch him take what he wanted.
She turned to face him, her head lowered… no, it had sunken into her body, only her hair remained above her shoulders! A… mouth, gaping and slavering opened on her stomach, a mouth too large for her body and rimmed with rows of teeth like sharpened spikes. She stepped forward to embrace him and the screaming began… sounds that he was accustomed to eliciting from others rather than emitting from his own person.
**** * ****
“Rhino” was unhappy. He didn’t like to leave Darnell unattended. Perhaps now that his boss was in the room, he could go stand guard outside the door. He took care of some personal ablutions as he wolfed down a couple of energy bars and then walked out into the hallway. He started to settle in front of Darnell’s door, when he heard a muffled scream and faint… slobbering-gobbling noises come from the other side. He quickly tried the door, initially too panicked to think of the extra key card with which Darnell had entrusted him. He fumbled for it and soon had the door open. The interior was completely dark. The light from the hallway spilled inward but didn’t seem to reach as far into the room as it should.
He drew his pistol from the holster on his waistband and began to stalk forward, “Boss, you okay? You hurt?” The room was as silent as a tomb, he shivered a little as that thought crossed his mind. Over by the closed drapes, he smelled something awful: fresh blood and spilled entrails… recent death. His feet squelched on wet carpet. He turned around quickly. There had been no noise, but he’d felt a… presence. There she stood, arms spread wide, mouth on her gut spread wider. Rhino wasn’t one to scream or yell, even in extremis, so no others would come to this room to investigate.
**** * ****
Shelly was glad when the rowdy group left the roulette wheel that sat behind her favorite row of slots. The former “one-armed bandits”, that were now, “multiple button digital bandits” lined every available wall space, and in some spaces stood in rows that drew regulars like a dung-heap draws flies. She’d grabbed her favorite machine early in the evening and sat sliding in dollar bills and working up her points. It was called “Buffalo Dance” and featured images of American Bison and feather-bedecked hunters. The theme on the screen matched and she hoped to one day see the “White Buffalo” image adorn the entire set of images… the grand prize view. Despite the fun graphics, it was her favorite because it was near a restroom and a free soda and snack bar. She found herself ahead and on a roll. She absently lipped her dangling cigarette back into her mouth for a long draw. The smoke obscured the screen for a moment, and then she noted a shadow that lengthened across the reflective surface. Someone stood close behind her. Someone who exuded a chilly air. She paused and looked around, “Can I help you?”
There was no answer, though the shadow shifted slightly as if its caster had heard her.
Now she grew annoyed, this is just the sort of thing to break my winning streak! she raged internally. She braced her hands against the machine and worked her buttocks to make the stool on which she perched spin, so she could confront her harasser. She gaped, and nearly lost her cigarette, there was no one standing near enough to cast the shadow. No one even faced her. She chalked it up to excitement, maybe someone stepped too close when passing to go to the restroom, she thought, still a little annoyed and... chilled.
She turned back to her game and continued working the buttons, pumping in bills, and winning, a little at a time, the points now built well above her investment. This weekend is gonna pay for the last two months of losing and breaking even, she thought triumphantly. The shadow loomed across the screen once more, this time even larger, as though the figure that cast it stood closer. The shape was amorphous but hinted at anthropomorphic. She shivered as an icy breeze flowed around her, as though the air conditioning had sent out a short, cold burst, a minor malfunction…
She turned around with more alacrity and determination than the last time, mouth agape, cigarette once more dangling… precipitously and endangering the cleavage she displayed, already baked and wrinkled from years of sunbathing. The frigid air passed, and no one stood anywhere near her, though a customer approached, headed for either snacks or relief. “Excuse me sir, did you just see someone, maybe a large man, standing behind me?”
The man paused and looked at her in confusion. He had clearly been absorbed in his own thoughts, “Er, what? Uh, No. I wasn’t really paying attention, but… no.” He bustled on toward the free fountain drinks machine.
Shelly shrugged, can’t give up now, the pot is even bigger. She checked her points; she was nearing her all-time high. The winnings would pay her space rental fee at the RV park for the entire month. She pressed and played the buttons more fervently than ever, determined to break the bank on straight points or to reach that magical spin that would offer an instant reward of $10,000.00. She set her new points record and reveled for a moment. She reached for the now small stack of dollar bills the rest having been devoured by the machine. She fed in the entire remaining amount, then once more gazed at the screen. It was entirely blackened by a looming shadow.
The temperature of the air around her plummeted and she shuddered with the sudden biting cold. The cigarette was long extinguished, and she’d let the cold fag fall into the ash tray built onto the side of the machine opposite the drink holder. She was so cold, and she wanted to cry out for help, but the darkness closed in around her as the shadow enveloped her and cut off her breathing. Her fingers, paused above the “spin” button, struck and as her consciousness faded, she saw the flashing blue light and heard the blare of the winner’s siren. White Buffalo images filled all nine spaces. I won! The grand prize!
**** * ****
Terry filled his large cup and stood sipping and daydreaming. He’d lost everything he’d budgeted to lose. Yet he knew that one more try would put him back in black for this trip. He mused about what he would do with the prize money. He’d set his limit at $300.00 and had quickly lost it all on slots. Maybe he could risk just a few more dollars… skip a lunch or two until his next paycheck if it didn’t work. He was startled by the jackpot winner’s flashing light and siren that went off just behind him. That bitch! He yelled internally. Figures some old used up skank would win the big prize. He looked over at the nearby machine with anger and envy vying for control of his senses. She was gone!
He stepped over to the machine and looked around in confusion. Maybe she’d gone to the restroom? No, she’d have passed right by me. He shook his head and stepped up to look at the screen. He could still feel the recent presence of a player, the trace of warmth from a human body that might linger in a space for just a moment after the human had vacated the space. He looked around the casino floor, she was nowhere in sight. She’d been wearing a low-cut silver-spangled top that was cut way too low for her sagging, sun-ravaged bosom. She should be easy to spy, she looked like a deflated disco ball that had fallen from the ceiling to play slots. The only thing that came his way was a train of employees, led by a waitress in a skimpy outfit with purple sparkles and carrying a tray with a glass and a dark bottle. She was followed by other employees, who’d formed a sort of conga line: they sang a congratulatory chorus as they approached.
Terry gaped for a moment when he realized that they thought he was the big winner. He’d have to deny it of course. Surely the woman would be back at any moment to claim her prize. The floor cameras would have recorded who had sat at the machine, but it was too late. The group of enthused employees encircled him, and the attractive young waitress poured him a glass of champagne and snuggled up to him. The manager approached and seized his hand for a vigorous shake, “Well done sir! I see that not only have you hit the jackpot, but you’ve raised an additional $3,000.00 in points. A fabulous prize and well played I’m sure.”
Terry was flabbergasted. He’d never won anything like this… I still haven’t, not really, he reminded himself. He rarely broke even on his gambling forays, whether to the casino, or the corner store for lottery tickets and video slots. He allowed himself to be swept into the reverie and led from the machine to the bar. The employees peeled away as they approached, and he soon found himself with only the bottle and a receipt that he could cash out before he left the premises. A sullen-looking woman stood behind the bar, wiping glasses and a large, mean-looking security staffer menaced the far end. He already had his bottle, so he wasn’t sure why the staff members had deposited him with these two killjoys. He shrugged, picked up the champagne and started to walk away from the bar.
“You can’t take that with you. Either drink it here or give it to me and I’ll put it in the trash.” The bartender stated in monotone.
The security officer stood up straight from where he’d been leaning against the far wall, apparently propping up the building. He folded his massive arms in a threatening manner. Silly, thought Terry, folded arms should be a hindrance, but I get the feeling he’s dangerous regardless. He figured that he’d had enough anyway and set the nearly empty bottle on the bar, “You can keep it ma’am. I can afford another at the hotel.” Terry started to walk away from the bar, but a huge ham-like hand seized his shoulder.
Sausage-sized fingers applied painful pressure, “You apologize to the lady.” The wet heat from a mouth placed uncomfortably close to his ear and beath smelling of river bottom, sent a shiver of disgust through his body. The voice was low and deep as the river that ran past the back side of the property.
Terry decided on the better part of valor and head facing forward to avoid the obscene orifice, “Sorry ma’am, I meant no offense.”
The fingers let go and a harsh laugh sounded from behind the bar. “He don’t even know why he’s apologizing, fool. He ain’t worth the trouble, let him go.”
Terry felt a slight shove and he was sent on his way to the cash-out window. There he met with the lead cashier, an older woman in drab clothing, “I’m sorry sir, we give out only these pre-paid cards, we cannot provide cash over $1,000.00. However, you can treat them like a debit or credit card.” the cashier informed him. It seemed he had no choice, so he accepted. Thirteen grand is thirteen grand, he assured himself. He was elated, though he continued to glance around nervously, waiting for the woman in the sparkly fish-scale top to accost him and name him thief. Yet she was nowhere to be seen. The floor was full of players, some laughing, some intense, some dejected or mesmerized by the games of chance in which they’d lost themselves.
He thought about what to do with the rest of his evening. He didn’t have a hotel room; he’d planned to sleep in his station wagon as he always did before the long haul home. Perhaps he should get a room? Maybe they would take him without a reservation… he giggled a little at the unintended pun: a reservation at the Reservation… he shook his head to clear his overreaction to the silly internal joke. He decided that maybe someone on staff could help him. He approached the major domo at the front entrance that led to the interior walkway and the hotel beyond, “Excuse me sir, do you know whether the hotel will accept a resident without a prior reservation?”
The man, single dark braid wrapped in a leather holder and draped over one shoulder, looked at him gravely, “Yes, I know.” He said nothing more and did not smile as though he’d intended to be humorous.
Terry tried again, “Will you tell me please?”
The man flicked his chin in the direction of the hotel, “See the clerk at the desk.”
“Jerk, you’d think I hadn’t pissed away enough cash in this place over the past few years,” Terry muttered as he stumped toward the hotel, ensuring that he was well beyond earshot before he spoke. His head had begun to buzz a little from the champagne. Took a while for it to affect me, he mused. The hallway appeared to narrow, and his peripheral vision grew grey. He felt dizzy and as he entered the main lobby, the large room began to spin. His last view was of the sky-blue ceiling decorated with a few puffy clouds as it faded into darkness like the sun had set.
He awakened to the sounds of voices chattering happily. He looked around, his vision blurred slightly and his head feeling heavy and sore. He soon found that he could not move his arms or legs… they were bound… he was strapped to a table. He saw numerous bodies moving about in the mostly dark space in which he found himself. “Please.” He croaked, throat dry and feeling scraped. “Please, help me, let me loose. Loose me…” his perceptions cleared slowly, and he saw that the bodies that moved around him, now chanting rhythmically rather than babble-chattering, were emaciated. The owners showed as much bone through their skin as would a dead thing, long decayed. He noted spikes above a few heads… no, antlers… The rest wore… masks? Of various beasts… no, the skulls of those creatures, still filled with glistening fangs. Their dance grew ever more frantic, more energetic than they should be capable of performing. Then one of them reached out with a stick, on the end of which was a small claw, taken and preserved from some dead animal. It used the claw to gouge out a scoop of flesh from Terry’s side. He screamed in torment and horror. His screams soon matched the rhythm of the chanting and they went on for a long time before they at last faded when he’d lost too much blood to remain conscious.
**** * ****
submitted by BearLair64 to MadameRavensDarlings [link] [comments]

Blackjack Chip Exploit (Easy and effective but a bit slow)

OR POKER (Switch games through penthouse management in the interaction menu)
This has been there for the longest time but it's a good way to make some extra cash for those who don't know about it. It works not only for blackjack but other card games, I prefer blackjack because I have had the highest success rate in my tests with other games. Works for PS4... not sure about PC and Xbox.Video
Requirements: $50K to buy chips and a penthouse(Optional but is a good way to spend the Apt money)
Steps:
  1. Change your spawn location to last location and change an outfit to save the game.
  2. If you don't have chips, buy them through the phone in your penthouse or the cashier in the casino.
  3. Head over to the blackjack table in your penthouse or in the casino if you don't have a penthouse.
  4. Play Blackjack (Basically the player closest to 21 between you and the dealer wins. If you're close to 21 just Hold since you have a high chance of winning and if you're far from 21, Double Down which doubles the stake. I hope you win everytime:) )
  5. If you win, Quit playing blackjack and change an outfit to save the game then go back to playing.
  6. If you lose, Immediately disconnect the internet before it saves to retain the chips. Start an invite only session from story mode... should be faster
Timing closing the application tip: Close the game when the message 'You gave it your best. You lost'
If you're having problems saving you can buy a free elegy and save it in a full garage to keep on replacing the elegy each time. Also looking at your cards kinda increases your chance of winning not sure if it works for everyone.
submitted by joshua358 to gtaglitches [link] [comments]

[krimewave] A Day At The Faire <2020-12-21>

Overview
Background
This run explores Krime Industry's Warranty-Violation Recall Service, where Krime steals back its own weaponry when people deign to outfit it with special modification or prototype materials.
Meet
Runners meet at the Emerald Grpyhon, an ancients bar in Tarislar.
Run
Runners check into the hotel in Vegas and do some cursory legwork evaluation the security operations around the Tur Pam and the ren faire. Eventually they settle on a social con, faking a slip & fall-style accident with the security guard using the prototype lance, hiring a lawyer to back up Cowboy's injury complaint and then ambushing the limousine in transit to an evidence lock-up to steal the krime lance. The team hires a sleazy Vegas lawyer, sets up their ambush locations, and gets ready to seize the lance, which, by Vegas luck alone, happens only to be guarded by a valet and the company lawyer.
Aftermath
Krime acquires another prototype for its stun lance model!
Expenses
Favors x3; legal fees.
submitted by coy-coyote to NeonAAR [link] [comments]

Would you lower your mask, so we can check your temperature

Just speculation and anecdotal evidence, but I don't think this is far fetched.
I'm sure y'all have noticed that most casinos check your temperature at the entrance because of covid. Some check your forehead with a thermometer, some do it at a distance as you walk by. A few have screens (often mirroring your face), which you have to stand in front of. When you do, there is usually an employee, asking you to lower your mask, so it can take your temperature. Once you do, the screen shows you the temperature and they let you in.
I've been to one such property not too long ago. They have backed me off in the past, but I figured I'd try to slide by with my magnificent new outfit, a baseball hat, pair of clear glasses and a train robber mask, covering most of my face. Of course, the mask I had to lower, when entering the property.
Little backstory, I've been backed off there playing rated. It happened after covid reopening, but a few months ago at this point. This place is pretty big and hectic; I've never bothered to chat with dealers or pitbosses or leave any lasting impressions. Heck, I haven't really played there much at all even before covid.
30 minutes after I enter the casino. That's about 5 minutes of just wandering around between slots, 10 minutes trying to find a spot at a table, about 15 minutes of actual play - I get hit with a trespass form. I haven't even had a chance to spread, the 15 minutes were played on a low count.
When approached and asked for my name, I immediately get called a liar by the suit when I gave a fake one; they wouldn't do that if they weren't sure.
All the talk during the past few decades about face recognition software; I think this might be it. You are staring in a camera at a perfect angle in close proximity and they have covid to justify it.
submitted by Crab_Soup to blackjack [link] [comments]

At the Holy Grail Casino, you gamble with a lot more than money

"King-high diamond flush," I said boldly as I laid my cards out on the table.
Despite my strong hand, my heart still thumped in my chest as I waited for the only other player in the hand to reveal his cards. Although my odds of winning were good, I was nervous. If my opponent had the ace...
"Ace-high diamond flush," my train of thought was disrupted and heart my sank. My opponent had the goddamn ace.
Unlike any other time I had played Texas Hold 'Em at a casino, I had no idea what to expect. See, I wasn't at a normal casino. I was at the Holy Grail Casino, where one does not gamble with money.
My opponent had wagered a finger, and I thought that that had been some colloquial way of making a small bet. Just as we frequently say "an arm and a leg" figuratively for an exorbitant cost, I thought that 'finger' was being used in the same context. I was proven brutally wrong when the dealer, without a hint of emotion, pulled a large knife out from some concealed location and chopped my pinky finger off.
I screamed, both in pain and disbelief. I had been expecting the most intense gambling experience of a life time, but I hadn't imagined anything of this magnitude.
I had finally found a form of gambling even I balked at.
I'll come clean and say it, I'm a compulsive gambler. I've had an enduring fixation on Lady Luck as early as I can remember. As a child, I loved making bets - even small and petty ones - with my peers.
When I was eighteen, and had my first job, I squandered a bigger portion of my very first paycheck than I care to admit on scratch-off lottery tickets.
With my addictive proclivities, I ignored the glaring net financial loss that this incurred, instead gravitating to the mere twenty dollars I did win with those tickets.
Now you can tell me that my gambling winnings are heavily outweighed by my losses over the years, and you'd be right. It's a stubborn fact that cannot be truthfully denied.
But it didn't matter to me. I was addicted to gambling. I was always convinced that the big, life-changing win I needed was right around the corner. It is this lifelong habit that has not only brought about a life of financial strain, but which, I fear, has brought about my imminent appointment with my own mortality.
You see, my gambling problem reached its zenith last year after I cajoled one of my poker friends, Dallas, into taking me to a secretive and high-stakes casino that he frequently spoke of, and this is as good a place as any to begin telling what happened.
"So, is this the night you're finally going to accede and tell me more about the mythical 'high stakes venue' you claim to frequent, Mr. Big Shot?" I asked my friend Dallas.
Dallas was a pro at gambling. At least, he swept the floor with the competition nine times out of ten and the backroom card games we frequented.
Dallas groaned loudly in the passager seat.
"Come on bro," I said doggedly, "you can't just set something up on a pedestal like this and not expect someone to persist."
"I don't know man. This isn't kitty shit. This is the big leagues." Dallas answered.
"I'm not a lightweight." I objected.
"No...but this is way more than anything we'd ever bet back there," he said, referring to our backroom games, one of which we had just left.
"This is the real shit. Hard-fucking-core. This is the most hardcore gambling around." Dallas continued.
"Like what, Russian Roulette?" I joked.
"Nah man." Dallas said cryptically.
"Look man, I give you rides to these games every week. You owe me." I was getting seriously annoyed at his reticence.
"Fine," Dallas groaned, exasperated.
I couldn't believe it. I had actually worn him down!
"But I'm warning you. This is serious shit." Dallas said sternly.
"I want to go." I said firmly.
Dallas reached into his wallet and handed me a medallion.
Upon inspection, I saw one side was affixed with the design of an ornate, bejeweled chalice with the words 'Holy Grail Casino' written above it. On the other side, written in elegant calligraphy was the phrase 'omnem marmora' - "all the marbles" in Latin.
This certainly bore the look of a ritzy and exclusionary place. I had a feeling I'd either win the jackpot of jackpots or end up homeless on the street. The reality would prove much worse than the latter.
Dallas was looking at me oddly, almost as if he was worried. But he could tell he wasn't going to be able to talk me out of it. I still hate him for his acquiescence to my pestering.
"When can we go?" I asked excitedly.
"I was planning to go tomorrow-," Dallas started.
"When I should I pick you up?" I interrupted.
"That's...not how we get there." Dallas answered.
"What-," I started, but it was Dallas' turn to interrupt.
"When you go to bed tomorrow night, write your full name on a piece of paper, then put it and the medallion in your pocket when you go to sleep."
I looked at him incredulously. Had he been fucking with me this whole time?
"Look...just trust me. Either do it or don't, but that's how you get there." Dallas said matter-of-factly.
I looked silently at the road as we neared the place where Dallas lived. Dallas seemed to be pensively looking out the window, as if he was debating whether or not he should have give me the medallion.
I dropped Dallas off without a word and raced home. I don't know why I was such a hurry - I guess I wanted to start waiting for tomorrow night as soon as possible.
After a torturous day of waiting, the next night finally came. Remembering Dallas' instructions, I wrote my full name on a slip of paper and placed it, along with the medallion, in the pockets of my sweatpants that I was wearing to bed for that purpose.
I could have sworn that I had heard my name being chanted as I drifted off to sleep, but the authenticity of those sounds is still ambiguous. What is not ambiguous is the fact that, shortly after falling asleep, I found myself in an opulent red-carpeted casino.
I was in a lobby of sorts, at least I think that's what it was. I was in a large, marble room with Greco-Roman style columns flanking a plush red carpet that led to two magnificent ebony doors, which boasted intricately carved ivory handles.
As I was soaking in the amazing luxurious sight, a man in a suit briskly approached me.
"You can't go to the floor dressed like that!" He admonished me, pointing to my sweatpants and white t-shirt.
"I'm sorry-," I began sluggishly, a bit confused by everything. Was I honestly expected to go to bed in a suit in order to gamble here?
"No worries sir," the man had a rather upper class accent, "we will get you outfitted here free of charge."
A short while later I was sporting a fine burgundy suit, a white dress shirt, and black loafers, and being led by the casino worker back to those grandiose doors. He stopped in front of them, held one of the doors open, and ushered me in.
"Enjoy your stay sir," he said as he closed the door behind me.
I took in the even more impressive sight that was the gambling floor. I stood at the top of a red-carpeted staircase with gilded railing, looking down at a large room. On the far end, the words 'Holy Grail Casino' were displayed prominently on the wall, illuminated by spotlights.
Like the lobby, a red carpet ran through the center, bisecting the impressive layout of games and tables. Interestingly, there didn't appear to be any slot machines- there seemed to be exclusively traditional games. Poker tables, blackjack tables, roulette wheels, and craps tables I all recognized.
Finally, I descended the stairs. The patrons and staff paid me little attention as I set foot on the floor. I briefly scanned the floor for Dallas but saw no saw no sign of him.
I shrugged and decided to jump into the games. All around me, finely dressed patrons were engrossed in their games, and others stood to the side, nursing cocktail glasses or puffing on cigars.
I had never had much of an affinity for roulette or craps, and I avoided blackjack like the plague (it's definitely rigged for the house). Accordingly, I quickly settled on poker.
After eyeing several tables I settled on a table occupied by just one patron - an uninterested old man in a black suit.
"Can I join here?" I asked.
The dealer replied affirmatively.
I sat down and noticed there were no chips in sight. I thought it had been odd that I hadn't received any, but I had just figured they would be given at the table. Curious, I asked.
"First time?" The dealer raised an eyebrow.
"Yes."
The old man sighed, annoyed. What the hell? Shouldn't a patron at such a purportedly high-stakes venue be eager to have fresh meat?
"Well, the rules state that one's first game is one round of betting only." The dealer said in a monotone voice. No wonder old man was annoyed.
I nodded and sat down.
"But the chips-," I began to inquire.
"We don't use 'em here." The old man spoke for the first time.
Before I ask what we did use, the old man placed what would apparently be the sole bet of this hand: a finger.
Had I heard him right? He couldn't actually mean-
"Bet is one finger." The dealer said, interrupting my thoughts.
As I stated in the beginning, I assumed that 'a finger' was being used in the same figurative context that one often uses the term 'an arm and a leg.' I called the bet.
The cards were dealt, and I felt confident as I laid out the King-high flush I spoke of in the beginning. But then came the old man's ace-high flush, and then came the chop.
I screamed. To my shock, none of the other patrons even looked up from their games at the sound of my screams and the chop. Was this an ordinary occurrence?
Before I could get up from the table, the dealer also procured some sort of ointment and quickly dabbed some on the nub where my finger had been. The bleeding instantly stopped, and the pain eased, but I was having none of it. I got up from the table and began to run back to the doors. This was too much. I had to get out of here.
I heard a despaired howl coming from the direction of the roulette wheels as I made it back to the center of the floor, but didn't dare look back at the source. I stepped onto the carpet and set for the stairs when I nearly collided with Dallas.
"Hey you made it!" He said. "Oooh tough break with the finger," he indicated my hand.
"How have you never lost anything?!" I asked pointedly, barely resisting the urge to shake his shoulders.
"Well I have," Dallas smirked.
"You-you have all your digits." I sputtered.
"Well that's cause I won them back." He said.
"You can win them back?!" I was in disbelief.
"Of course, they'll reattach it if you win one."
I should have just cut my losses. I shouldn't have been swayed by temptation. But if you know the rabbit hole that is gambling, you'll know how much people put themselves in the hole vainly trying to win back a negligible loss, all the while turning that negligible loss into something substantial.
I was still weighing my options (stay or quit while still ahead) when a booming voice disrupted my deliberation.
"Attention floor! We have a class ten loser! Death!"
He couldn't actually mean-
Before I could make any kind of move, the patrons become a mob, and the wave people pushed Dallas and I to the center with them.
A man, who I noticed was already missing an arm, was on his knees sobbing. An emotionless casino dealer stood before him, holding a sword.
"Everyone c-cut y-your loss-losses," the man stuttered through sobs.
Before he could say anything else, the sobs were cut off by the slice of the sword, and the poor man's head hit the floor and tumbled, landing at my feet.
submitted by Clarkinator69 to nosleep [link] [comments]

Kingdoms and other things I want to see in Super Mario Odyssey 2, and how “Super Mario Odyssey 2” could go story wise....

Super Mario Odyssey 2 takes place directly after the first Super Mario Odyssey.
With Bowser still stranded on the moon (I assume somewhere underneath the ground) Bowser Jr. (and rest of the Koopalings?) rescue him. OR, alternatively, Bowser finds an ancient spacecraft of some sort on/in the moon, and flies back to the planet in that. (Or maybe in his ship that he must have used to get there in the first place?)
Either way, he flies back to the Mushroom Kingdom, where Mario and Cappy are relaxing. Bowser shoots the Odyssey’s balloon, releasing all of the Power Moons, which scatter across the globe (to new kingdoms). Bowser immediately re-kidnaps Peach and Tiara, now more fueled to force Peach to marry him after her initial rejection (of both him and Mario, except she of course accepted Mario back to whatever their original relationship was). Bowser flies off.
The Odyssey now powerless, Mario and Cappy are unable to chase after Bowser. Fortunately, there are Power Moons (or Power Stars) in the Mushroom Kingdom, so you collect some (the Mushroom Kingdom slightly edited this time, for example, there is now a more traditional underground area) to power the Odyssey to embark on another Odyssey!
The Broodals would be in there too, no longer associated with Bowser. They have a personal vendetta against Mario, as well as being enemies of Bowser (because of the events in the first game).
Maybe even just to shake things up and finally break the formula, Bowser DOESN'T kidnap Peach this time (he could be too sore from her rejection to even WANT to kidnap her again) and instead is just trying to achieve world domination. In this scenario, Mario, for once, is fully focused on defeating Bowser to save the world, without having to worry about rescuing the Princess (Nintendo has already given her independence by letting her fight in Super Smash Bros, she even had her own game on the DS! Her powers were based off of emotions, kind of sexist, but yeah...). How about giving her freedom in a main game for once? MAYBE (JUST HEAR ME OUT) EVEN MAKE HER PLAYABLE, USING TIARA TO CAPTURE ENEMIES AND OBJECTS! Just an idea, for potential 2 player co-op, REAL 2 player, not just the second player moving Cappy or shooting star bits.
ANYWAYS, regardless of exactly how the story plot goes, here are some new Kingdoms I want to see!
Kingdoms (in no particular order):
  1. Haunted Kingdom- Not from Luigi’s Mansion, but darker and more eery (Luigi’s Mansion is great and dark and eery, I just want to see something new for Odyssey 2).
There’d of course be classic Boos, as well as more unique and terrifying ghosts, like in Luigi’s Mansion. I’m not sure how Cappy, a ghost, could use his capturing powers on other ghosts, but I want to see it happen!
Professor E. Gadd would be there, and instruct you to find King Boo to defeat him and rescue Luigi, as the the two came to the kingdom for research.
There’d be a graveyard, and a haunted shipwreck area, possibly based off of Dire Dire Docks/Jolly Roger Bay, but haunted.
The haunted piano would be here, AND the eel, which would be in the haunted shipwreck area. Both scary mofos from 64 in the same Kingdom!
  1. Wild West Kingdom- This one could honestly just be a different part of the Sand Kingdom, outside of Tostarena. There’d be a saloon and a duel (probably with the Broodals, it’d be kinda cool to see a duel with Bowser Jr. though).
  2. Techtropolis- I got the name of the city, but not the Kingdom. This would be a futuristic city, basically New New Donk City (comment I.C. Wiener if you get the reference!). But, how is this a futuristic city? Some joke about higher taxes funding all the advancement, or Mario and Cappy go to the future for this one Kingdom (in THAT case, make it New New Donk City!)
  3. Medieval Kingdom- No need to time travel to go to this Kingdom, as The Cascade Kingdom (Fossil Falls) exists in the present. Kingdoms HEAVILY vary on Mario’s home planet, so no issue with time/yeaera there.
  4. Expanded Cloud Kingdom: The Cloud Kingdom basically only existed for a Bowser battle in the first game, as a barren, cloud island, basically. I want a full Cloud Kingdom, Castle in the sky and stuff. Tempted to make a “Jack and the Beanstalk” reference, and can definitely see Bowser holding a goose that lays golden eggs, but then we’d have to consider making everything giant. Well, it would be cool to find this Kingdom via a Beanstalk (as they existed in the first game to reach high up hidden areas) in another Kingdom (like how you found Kingdoms through paintings, but for this particular Kingdom, a beanstalk would actually make sense). This could work one way or the other.
  5. Carnival Kingdom- The entire Kingdom is a carnival/theme park! The residents (hopefully not clowns!) would enjoy the carnival as their everyday life!
  6. Las Vegas like Kingdom- It’d be cool to see Mario running around the city at night with all of the bright and colorful lights, and funny to see Luigi as a dealer in a casino again. Great place for the Tostarenans to open up a new casino too! It could be bigger and grander, a full casino, and they hired Luigi when he and Professor E. Gadd (make these two travel throughout the game like Peach and Tiara did, but during main game as opposed to post-game!) travelled there.
  7. Some kind of sci-fi kingdom? Maybe involving Mars (as opposed to the moon like in the first game)? I know the futuristic city might be considered sci-fi to some people, but I mean SCI-FI (not counting a futuristic city as sci-fi).
  8. Dessert Kingdom- Everything is made of sweet! We’ve seen Mario Kart tracks like this, as well lands made of nothing but sweets in other series/medias....
  9. Lucky/Clover Kingdom?- A Kingdom based off of Ireland. Inhabitants are definitely leprechauns or leprechaun-like creatures, and there is a rainbow leading to a pot of gold coins somewhere....
Not sure where these would go kingdom-wise, but I really want to see a giant IKEA-like store for Mario to run around in. Also some snowy area with a cabin, with a snow-globe that Mario has to throw Cappy on to enter into. And, I just want to see Mario in a water park (I guess this could POSSIBLY be part of the Carnival Kingdom). His boxers double as a swim-suit!
Other things:
Yoshi should be present in more than just a couple of kingdoms. All previous costumes should return, plus new ones, especially ones based off of other videogame series, examples. Ness, Link, Samus, Captain Falcon, Pokemon Trainer (Ash Ketchum's clothes) just to name a few. All of these costumes involves caps or hats, making them suitable for Mario to wear in Odyssey!
I honestly think whatever cap Mario is wearing should still default to his traditional/main cap when capturing an enemy/object, simply for being universally iconic, but maybe I'm just too uptight ¯_(ツ)_/¯
That's all I can think of right now.
A lot of people suggest kingdoms feauturing locations from other games, such as Donkley Kong and Luigi's Mansion, but I feel it'd be better to create more original kingdoms for a brand new experience.
On the other hand, it's refreshing to see existing locations in a new way, such as the Mushroom Kingdom in Odyssey 1, but I'd definitely support more pre-existing locations from other games in an Odyssey 3, but generally I think it's PROBABLY best to not make more than one sequel, but if there's enough ideas, it's worth considering. Yes, this includes Galaxy 3.
Oh, and like how the Mushroom Kingdom was a throwback kingdom for the post-game, they should do the same for Delfino Plaza. There is already a Sunshine outfit, which would return with all of the other outfits from Odyssey 1.
So, also:
Sunshine Kingdom (Delfino Plaza)- Like Mushroom Kingdom in Odyssey 1, but Delfino Plaza. And those squid things function very much like F.L.U.D.D., so they would definitely be present there for Mario to capture.
I'd say collecting EVERY SINGLE MOON should unlock something HUGE, but maybe not, as this would SEVERELY punish people who are unable to obtain every moon, by blocking a big part of the game, but I don't know, there has to be some kind of neat thing for collecting every single moon. While the fireworks and cap on the castle are cool, maybe something a little cooler than that?
submitted by PlayerofLifeandGames to SuperMarioOdyssey [link] [comments]

Kingdoms and other things I want to see in Super Mario Odyssey 2, and how “Super Mario Odyssey 2” could go story wise....

Super Mario Odyssey 2 takes place directly after the first Super Mario Odyssey.
With Bowser still stranded on the moon (I assume somewhere underneath the ground) Bowser Jr. (and rest of the Koopalings?) rescue him. OR, alternatively, Bowser finds an ancient spacecraft of some sort on/in the moon, and flies back to the planet in that. (Or maybe in his ship that he must have used to get there in the first place?)
Either way, he flies back to the Mushroom Kingdom, where Mario and Cappy are relaxing. Bowser shoots the Odyssey’s balloon, releasing all of the Power Moons, which scatter across the globe (to new kingdoms). Bowser immediately re-kidnaps Peach and Tiara, now more fueled to force Peach to marry him after her initial rejection (of both him and Mario, except she of course accepted Mario back to whatever their original relationship was). Bowser flies off.
The Odyssey now powerless, Mario and Cappy are unable to chase after Bowser. Fortunately, there are Power Moons (or Power Stars) in the Mushroom Kingdom, so you collect some (the Mushroom Kingdom slightly edited this time, for example, there is now a more traditional underground area) to power the Odyssey to embark on another Odyssey!
The Broodals would be in there too, no longer associated with Bowser. They have a personal vendetta against Mario, as well as being enemies of Bowser (because of the events in the first game).
Maybe even just to shake things up and finally break the formula, Bowser DOESN'T kidnap Peach this time (he could be too sore from her rejection to even WANT to kidnap her again) and instead is just trying to achieve world domination. In this scenario, Mario, for once, is fully focused on defeating Bowser to save the world, without having to worry about rescuing the Princess (Nintendo has already given her independence by letting her fight in Super Smash Bros, she even had her own game on the DS! Her powers were based off of emotions, kind of sexist, but yeah...). How about giving her freedom in a main game for once? MAYBE (JUST HEAR ME OUT) EVEN MAKE HER PLAYABLE, USING TIARA TO CAPTURE ENEMIES AND OBJECTS! Just an idea, for potential 2 player co-op, REAL 2 player, not just the second player moving Cappy or shooting star bits.
ANYWAYS, regardless of exactly how the story plot goes, here are some new Kingdoms I want to see!
Kingdoms (in no particular order):
  1. Haunted Kingdom- Not from Luigi’s Mansion, but darker and more eery (Luigi’s Mansion is great and dark and eery, I just want to see something new for Odyssey 2).
There’d of course be classic Boos, as well as more unique and terrifying ghosts, like in Luigi’s Mansion. I’m not sure how Cappy, a ghost, could use his capturing powers on other ghosts, but I want to see it happen!
Professor E. Gadd would be there, and instruct you to find King Boo to defeat him and rescue Luigi, as the the two came to the kingdom for research.
There’d be a graveyard, and a haunted shipwreck area, possibly based off of Dire Dire Docks/Jolly Roger Bay, but haunted.
The haunted piano would be here, AND the eel, which would be in the haunted shipwreck area. Both scary mofos from 64 in the same Kingdom!
  1. Wild West Kingdom- This one could honestly just be a different part of the Sand Kingdom, outside of Tostarena. There’d be a saloon and a duel (probably with the Broodals, it’d be kinda cool to see a duel with Bowser Jr. though).
  2. Techtropolis- I got the name of the city, but not the Kingdom. This would be a futuristic city, basically New New Donk City (comment I.C. Wiener if you get the reference!). But, how is this a futuristic city? Some joke about higher taxes funding all the advancement, or Mario and Cappy go to the future for this one Kingdom (in THAT case, make it New New Donk City!)
  3. Medieval Kingdom- No need to time travel to go to this Kingdom, as The Cascade Kingdom (Fossil Falls) exists in the present. Kingdoms HEAVILY vary on Mario’s home planet, so no issue with time/yeaera there.
  4. Expanded Cloud Kingdom: The Cloud Kingdom basically only existed for a Bowser battle in the first game, as a barren, cloud island, basically. I want a full Cloud Kingdom, Castle in the sky and stuff. Tempted to make a “Jack and the Beanstalk” reference, and can definitely see Bowser holding a goose that lays golden eggs, but then we’d have to consider making everything giant. Well, it would be cool to find this Kingdom via a Beanstalk (as they existed in the first game to reach high up hidden areas) in another Kingdom (like how you found Kingdoms through paintings, but for this particular Kingdom, a beanstalk would actually make sense). This could work one way or the other.
  5. Carnival Kingdom- The entire Kingdom is a carnival/theme park! The residents (hopefully not clowns!) would enjoy the carnival as their everyday life!
  6. Las Vegas like Kingdom- It’d be cool to see Mario running around the city at night with all of the bright and colorful lights, and funny to see Luigi as a dealer in a casino again. Great place for the Tostarenans to open up a new casino too! It could be bigger and grander, a full casino, and they hired Luigi when he and Professor E. Gadd (make these two travel throughout the game like Peach and Tiara did, but during main game as opposed to post-game!) travelled there.
  7. Some kind of sci-fi kingdom? Maybe involving Mars (as opposed to the moon like in the first game)? I know the futuristic city might be considered sci-fi to some people, but I mean SCI-FI (not counting a futuristic city as sci-fi).
  8. Dessert Kingdom- Everything is made of sweet! We’ve seen Mario Kart tracks like this, as well lands made of nothing but sweets in other series/medias....
  9. Lucky/Clover Kingdom?- A Kingdom based off of Ireland. Inhabitants are definitely leprechauns or leprechaun-like creatures, and there is a rainbow leading to a pot of gold coins somewhere....
Not sure where these would go kingdom-wise, but I really want to see a giant IKEA-like store for Mario to run around in. Also some snowy area with a cabin, with a snow-globe that Mario has to throw Cappy on to enter into. And, I just want to see Mario in a water park (I guess this could POSSIBLY be part of the Carnival Kingdom). His boxers double as a swim-suit!
Other things:
Yoshi should be present in more than just a couple of kingdoms. All previous costumes should return, plus new ones, especially ones based off of other videogame series, examples. Ness, Link, Samus, Captain Falcon, Pokemon Trainer (Ash Ketchum's clothes) just to name a few. All of these costumes involves caps or hats, making them suitable for Mario to wear in Odyssey!
I honestly think whatever cap Mario is wearing should still default to his traditional/main cap when capturing an enemy/object, simply for being universally iconic, but maybe I'm just too uptight ¯_(ツ)_/¯
That's all I can think of right now.
A lot of people suggest kingdoms feauturing locations from other games, such as Donkley Kong and Luigi's Mansion, but I feel it'd be better to create more original kingdoms for a brand new experience.
On the other hand, it's refreshing to see existing locations in a new way, such as the Mushroom Kingdom in Odyssey 1, but I'd definitely support more pre-existing locations from other games in an Odyssey 3, but generally I think it's PROBABLY best to not make more than one sequel, but if there's enough ideas, it's worth considering. Yes, this includes Galaxy 3.
Oh, and like how the Mushroom Kingdom was a throwback kingdom for the post-game, they should do the same for Delfino Plaza. There is already a Sunshine outfit, which would return with all of the other outfits from Odyssey 1.
So, also:
Sunshine Kingdom (Delfino Plaza)- Like Mushroom Kingdom in Odyssey 1, but Delfino Plaza. And those squid things function very much like F.L.U.D.D., so they would definitely be present there for Mario to capture.
I'd say collecting EVERY SINGLE MOON should unlock something HUGE, but maybe not, as this would SEVERELY punish people who are unable to obtain every moon, by blocking a big part of the game, but I don't know, there has to be some kind of neat thing for collecting every single moon. While the fireworks and cap on the castle are cool, maybe something a little cooler than that?
submitted by PlayerofLifeandGames to Mario [link] [comments]

[FNV] Extreme FPS Issues when Looking in Certain Directions

I had this issue early on starting this modding session a few days ago following the nuclear modlist 2020 guide. I think i had just reached the end of the animals creatures sections or the large scale textures section when i sorted my load order through mod organizer 2 then started a new game. I spawned, with alternative start, with the NCR outside of Primm when the problem first occurred. Looking towards Primm itself the fps went down below 20 at least. So i quit and moved some things around i think, or i may have then actually moved onto the large textures section then restarded once i had done that. Loading into Primm the lag had gone so i continued modding. Loaded it up a few more times in the process in some areas there was lag and in others not. At camp golf for example looking towards Vegas i got lag. One time i loaded outside the NCR camp near Searchlight, no lag, another time there was lag when looking at the fire i think. Then towards the end on the road to Vegas before that rest stop just after the bridge, bad lag looking left or right (especially left towards that place with the robots).
So i disabled everything from the early sections of the guide, disabled my part 1 mods merge which has the earlier mods in it and the lag continued.
Any ideas?
Load Order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Interior Lighting Overhaul - Core.esm
RobbableCaravans.esm
BraveNewWorld.esm
ArizonaOverhaul.esm
FreesideOpen.esm
OWNB - Open World.esm
New Vegas Redesigned 3.esm
Functional Post Game Ending.esm
MoreMojave.esm
TLD_Travelers.esm
FINAL Seachlight Airport NCR.esm
More Perks.esm
More Perks for Dead Money.esm
NVStripOpen.esm
WMR.esm
FCOMaster.esm
Gomorrah Redesigned v2.esp
Bitter Springs Redesigned.esp
JIP Selective-Fire.esm
Another-Kick-in-the-Head.esm
The New Bison Steve Hotel.esm
3DNPC_FNV.esm
More Perks for Honest Hearts.esm
3DNPC_FNVGeneric.esm
3DNPC_BlueNote.esm
More Traits.esm
JokerineStripMall.esm
More Perks for Old World Blues.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
GRARG.esm
More Perks for Companions.esm
Project Nevada - Extra Options.esm
DWCNV.esm
oHUD.esm
CFWNV.esm
Stalker Weapons Pack.esm
Tammer's NIF-Bashed Weapons Mega-Pack.esm
WeaponsOfTheNewMilleniaAndMTindle.esm
Tammer's NIF-Bashed Armor and Outfits Pack.esm
Navmesh Fixes and Improvements.esm
BurrowingCreatures.esm
Interior Lighting Overhaul - L38PS.esm
YUP - NPC Fixes (Base Game + All DLC).esp
Unofficial Patch NVSE.esp
The Mod Configuration Menu.esp
Ammo Count Memory.esp
FOVSlider.esp
BetterSaves.esp
MigMultiCase.esp
Diagonal movement.esp
Water Breathing Tweaks.esp
EmptyWeapons.esp
Watter Putter Outter.esp
NPCsSprint.esp
RobbableCaravans_TLDPatch.esp
HelplessFalling.esp
ArizonaFPEGPatch.esp
Arizona-YUP.esp
LoadOrder1.esp
Big Bears.esp
Skinny Bears.esp
BushSounds.esp
Project Reality Footsteps.esp
Improved Sound FX - DM.esp
Improved Sound FX - HH.esp
PowerArmorSize.esp
CIB Bighorners - HH.esp
LiveDismember.esp
Magazine Vending Machine Replenish.esp
Vurt's WFO.esp
Simply Uncut - New Vegas.esp
Primm Restored.esp
IMPACT.esp
dD - Enhanced Blood Main NV.esp
FirstAidReborn.esp
Improved Sound FX - Weapon Sharing Fix.esp
Midloadorder.esp
No More Double Open & Close Sounds.esp
Improved Sound FX.esp
Private Property EXPIRED v13.esp
Legion Quests Expanded.esp
New Vegas Landscape Overhaul.esp
Logic and Consistency Fixes.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Project Nevada - Gun Runners' Arsenal.esp
EVE FNV - ALL DLC.esp
LateLoadOrder.esp
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
outsidebets.esp
FreesideOpenPatch.esp
Uncut Wasteland FSO OB.esp
Harvestable Cave Fungus.esp
Explosive Sounds Overhaul.esp
Distant Gunfire Sound Fix.esp
Asterra's Many Fixes.esp
Windows of the Mojave v1.2.1.esp
JackalFaction.esp
Mojave Raiders.esp
Novac Reborn.esp
VendorsAndAdventuresMojave.esp
Realistic Wildlife.esp
CorpsesUseVanillaSkeletons.esp
CIB Bighorners.esp
LightUpAndSmokeThoseCigarettes_edisleado.esp
lightupandsmokethosecigarettes_dm.esp
Critical Damage Overhaul NV ALL DLC.esp
Ragdolls.esp
FreesideOpen-Ragdolls.esp
populatedcasino-medium.esp
Ultimate Illness Mod.esp
vault22FloralOverhaul.esp
31 New Food Items.esp
Functional Post Game Ending - Populated Casinos Medium Patch.esp
More Perks Update.esp
NVR3_YUP Patch.esp
LegionAIFix.esp
StripOpenMain.esp
Goodsprings Reborn.esp
Mojave Wildlife (FO3-Style).esp
OWNB - Red Canyon Overhaul.esp
NewVegasUncut 123457 Merged.esp
Functional Post Game Ending - Uncut Extra Collection Patch.esp
Alternative Start.esp
ILO - YUP Patch.esp
lexx_brahmin-betsy.esp
Primm Legion.esp
JustHoldBreath.esp
JustWeaponHweel.esp
JustLootMenu.esp
MigNammo.esp
Realistic Movement.esp
Stat Choices.esp
Inspector.esp
MigPerkSorter.esp
BigBrainArcade.esp
BetterMercArmor.esp
HireAndRecruit2.esp
Zebumper - Hygiene.esp
ActuallyUsefulCharisma.esp
Loot Unconscious Victims.esp
Power Armor Carries Itself.esp
Leave Conversation NV - Normal.esp
Bullet Impact Increased LOD.esp
RealisticLaunchedExplosiveSpeed - EVE.esp
Real Rad-X.esp
Real Radiation Suits.esp
Real Radiation Suits- Science Suit Rad Protection.esp
FlashlightNVSE.esp
JIP Improved Recipe Menu.esp
More Perks for Companions Update.esp
More Perks for Dead Money Update.esp
More Perks for Old World Blues Update.esp
MorePerksFixed.esp
JIP Companions Command & Control.esp
MigFortune.esp
MigMeltdown.esp
Save Hotkeys.esp
UltimateUnarmedMeleePerkTweaks.esp
Cannibal Reborn.esp
TinCansToScrapMetalAndReverse.esp
WhetStoneRepair.esp
WMR_DeadMoney_R.esp
WMR_DeadMoney_S.esp
WMR_GunRunnersArsenal_R.esp
WMR_GunRunnersArsenal_S.esp
WMR_HonestHearts_R.esp
WMR_HonestHearts_S.esp
WMR_LonesomeRoad_R.esp
WMR_LonesomeRoad_S.esp
WMR_OldWorldBlues_R.esp
WMR_OldWorldBlues_S.esp
WMR_Vanilla_R.esp
WMR_Vanilla_S.esp
Securitrons auto-repair regen health.esp
Project Nevada - Cyberware Additions.esp
Ownerless Trash with DLC.esp
MigSticky.esp
New Vegas Redesigned 3.esp
ArizonaArmy.esp
BraveNewWorld-FPGE.esp
MM Caravan Guard.esp
YUP + EVE + IMPACT.esp
Cloth Impacts - Decal and Effects.esp
YUP-PN Patch.esp
PA Footsteps.esp
KFE - Refill Water Bottles.esp
ThrowableFixes.esp
Axe.esp
migWellRested.esp
Project Nevada - EVE All DLC.esp
OWB-Path Lights - Darker Nights.esp
OWB-Path Lights.esp
Toxic Cloud Fix.esp
NVR3_MojaveRaiders Patch.esp
1nivVSLArmors.esp
FourEyesBetter.esp
FourEyesDynamic.esp
TrooperOverhaul-Dragbody.esp
NV3Patches.esp
rotfacetoriches.esp
Simply Uncut NV - Freeside Open Patch.esp
No Witnesses.esp
Functional Post Game Ending - Outside Bets Patch.esp
RoadsReborn.esp
VulpesCompanion.esp
PrereleaseRestored.esp
chemsets.esp
BraveNewWorld-YUP.esp
BraveNewWorld-OutsideBets.esp
Bedroll Kit Mojave Vendors.esp
PowderGangerImprovement.esp
Eddie Hears An Explosion.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
More enemy at final battle.esp
VincentVincent.esp
Arizona-OutsideBets-Patch.esp
T4-plugin.esp
Functional Post Game Ending - Strip Open Patch.esp
C2O_HH.esp
MuchNeededLOD.esp
Repair Metal Armor With Any Metal.esp
Glasses Fix.esp
UnderwaterFX.esp
1nivPNSLPatch.esp
NVR3_LegionAIFix Patch.esp
NVR3_ArizonaArmy Patch.esp
OldWorldBlues_K2LobotomiteMaleFix.esp
K2_HonestHeartsTribals.esp
HairPatcher.esp
Better Burned Man.esp
Project Nevada CSA.esp
JIP Realistic Weapon Overheating.esp
Melee Reach Fixed Ultimate.esp
BraveNewWorldPatches.esp
HTRP-Vendor Supply Refresh.esp
NVR3_ProjectNevadaEquipment Patch.esp
BraveNewWorld-ArizonaArmy.esp
BraveNewWorld-FreesideOpen.esp
BraveNewWorld-UncutWastelandNPCs.esp
IRNPC.esp
NaturalWaters.esp
EnhancedGrass.esp
Groundcover Overhaul.esp
pipboy2500_edisleado.esp
Mannequin Rce.esp
zzjayHairsFNV.esp
IMPACT - AllDLC.esp
Improved Sound FX - HH Sharing Fix.esp
Improved Sound FX - LR Sharing Fix.esp
Improved Sound FX - GRA.esp
Improved Sound FX - OWB Sharing Fix.esp
RealisticBulletsTracersGRA.esp
Improved Ballistics Effects V2.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Old World Blues.esp
Cowboy Expanded PN.esp
Grunt Expanded PNM.esp
DLC Weapon Integration.esp
True Leaning.esp
NPCs Can Miss.esp
NerveReimplemented.esp
3DNPC_Velius.esp
Primm Reputation Restored.esp
Freeside Food & Supplies.esp
Acoustic Space Overhaul.esp
Radioactive Tumbleweed Cut Content.esp
More_Freeside_Thugs.esp
NVR3_1nivVSLArmors Patch.esp
NewVegasRedesignedType4-Patch.esp
BraveNewWorld-MojaveRaiders.esp
3DNPC_HopeLies.esp
NCRTrooperOverhaul.esp
Primm Garrison V2.esp
Strip Hotel Rooms.esp
NVR3_OutsideBets Patch.esp
Strip Wall Billboards.esp
FNVD_Freeside_Arms_Dealer.esp
new billboards.esp
athornysituation.esp
Street Light Restoration.esp
GolfWaterScene.esp
Mojave Raiders - TLD Patch.esp
Near Death.esp
WorkingCrimsonCaravanTraders.esp
RobbableCaravans_GRARGPatch.esp
Functional Post Game Ending - YUP Patch.esp
Raul Repairs Everywhere.esp
F4 Intimidation.esp
Type3 Leather Armors-lvld.esp
FNVOppositeTraits.esp
LimestoneLOD.esp
Type3 Leather Armors.esp
Arizona-UncutWasteland-Patch.esp
NVR3_TrooperOverhaulDragbody Patch.esp
NVR3_LegionQuestsExpanded Patch.esp
BraveNewWorld-NCRTrooperOverhaulDist.esp
Legion Safehouse Upgrade.esp
YeehawLaFemme.esp
Integration - Couriers Stash.esp
RPM - Remove Pre-order Messages.esp
Tutorial Killer.esp
Mojave Nights.esp
Scarred Race.esp
NCR Salute.esp
More Realistic Aiming.esp
Blanket_NV.esp
Enhanced NPC Awareness.esp
Economy Overhaul.esp
Improved Casinos 3X.esp
Improved Casinos 4X.esp
Improved Casinos 2X.esp
Unfound Loot.esp
DrugVisuals.esp
restoresleepforjet.esp
DoctorsTakeTimeToHeal.esp
Wild Wasteland Integration.esp
Real Recoil.esp
B42Inertia.esp
B42Bash.esp
HTRP-Daily Vendor Restock.esp
ANiceOakTree's Hairstyles For FNV.esp
Interior Lighting Overhaul - Ultimate Edition.esp
tmzLODadditions.esp
FNVLODGen.esp
CFW-DLC.esp
001 Project Weaponry.esp
SWP40 Patch 01.esp
SWP40Pistols.esp
CamonPack - Blachnick - Scottmack.esp
CamonPack - Blachnick.esp
Jswords4free.esp
Jswords4freeDMGPlus5.esp
Jswords4sale.esp
Jswords4saleDMGPlus5.esp
Wastelander Pack.esp
Dead Money - Automatic Rifle fix.esp
FNV Vlad's Weapon Emporium.esp
TTW Capital Armaments.esp
ae86seiryuu.esp
ae86seiryuu_easy.esp
Karabiner98k.esp
KP31.esp
mac10.esp
ScottmacksBastardGun.esp
M1903A3Springfield.esp
ScottmackImprovisedPPSh.esp
M-1 Carbine.esp
RemingtonModel1858Conversion.esp
Scrap Weapons Complete.esp
Scrap Weapons Recipes Only.esp
FarquharsonRifle.esp
Sharps.esp
RangerHuntingCarbine.esp
RangerHuntingCarbineSequoia.esp
HeinzChineseArmory_HH.esp
emalphi_ar10.esp
Campo_Giro.esp
PSWeaponPack.esp
RemingtonRollingBlockRifle.esp
Auto5.esp
RemingtonModel8.esp
WesternRifles.esp
Wester Pistols AntHill.esp
Western Pistols.esp
JPumpGuns4Free.esp
JPumpGuns4Loot.esp
SupportRifle.esp
SupportRifleGruntPatch.esp
LightSupportWeapon.esp
DoublePump.esp
MojaveSandyDesert.esp
Weapons.esp
RotaryCannon.esp
HeinzLaserRevolver.esp
FNV 20mm AutoCannon.esp
hz_Empty Clicks.esp
5mm Weapons Pack DLCs.esp
FNV Heavy Assault Machine Rifle Mk. 2.esp
M-30 Lw. Drilling.esp
FNV Break-Lever Revolver.esp
FNV SlingRazor.esp
FNV Necromancer's Blade.esp
FNV Particle Diffuser.esp
ProjectRealityMkIv5HDR.esp
Bashed Patch, 0.esp
submitted by Nephite94 to FalloutMods [link] [comments]

[Let's build D100] Ships you might come across in a busy port.

The party has come into a busy port and decide to visit some other ships. Who might they discover, what might they find?

d100 Interesting Ships in a Port


  1. Shani and Aurora's Tent of Two - The two goblin sisters Shani and Aurora sail providing services to port settlements. Shani claims to be a seer and charges 60gp for a "reading" of the future (she is not). Aurora 'The useful one' provides the service of casting identify for 20gp. She may also agree to sell some of her extensive library if offered the right price. [dweeb_bush]
  2. The Bones Brothers - The bones brothers are a travelling group of jolly bards. As their name suggests they are animated skeletons. Jimbo-double bass, Timbo-guitar, Limbo-vocals, Dimbo-marimba and Franky-drums. They are very hospitable and put on a show for anyone who comes and visits them! [dweeb_bush]
  3. The Lovers - A small nondescript boat lies just off the dock. The is no sign of activity on board apart from the dock inspector who is trying to find out who's boat it is. The truth is the owners of the boat died ten days ago and the boat has miraculously drifted safely into port. on a successful DC 10 investigation or perception check the party members discover two young male elves cowering in the cannonball chest. When the lid is lifted they start begging for their life. If pressed they reveal that the crew was attacked by sirens, the majority of the crew succomed to the siren's calls however the two young boys, deeply infatuated with each other did not care for their temptation. They ran out of food last night and thought they were surely doomed! [dweeb_bush]
  4. The Crows - A large black boat rests in port, neatly secured off one of the more expensive jettys. The most defining feature of the boat is that it is bustling with activity, not by humanoids but 3d12 black ravens. One wears a small captains hat and appears to undersatnd the party. If the party casts speak with animals they discover that the crows were awakened through a series of trials on a new spell aimed to mass awaken a group of creatures. The crows have varying degrees of intelligence and are all chaotic neutral alligned. The crows rebelled from, Hignory Flip, the wizard running the trials on a small island about 2 days sail from the port, and stole his ship. [dweeb_bush]
  5. Captain Redbeak! - A suspicious longship hovers low on the water. There is a steady stream of humanoids entering the covered boat and leaving a few minutes later with a small package. The ship belongs to Captain Redbeak, a feirce pirate captain who runs a drug trade: the drug in question is a relatively cheap drug called "Peak Water" and is collected dew from mountaintops, it gives the user a high that lasts 1d4 hours and gives the user a d4 of bardic inspiration. It costs 10gp per hit. The ship is manned by 2d6 Bandits, and if threatened or reported they will attempt to kill the party in defence of their lives. [dweeb_bush]
  6. Crazy Mr McGee - A delerious man stands warding off the dock guards with what looks like a loaded blunderbus. He's yelling about his notorious reputation as a savage pirate and keeps claiming they have come to "Take away my princess". The princess he's referring to is his boat- he imagines that it is a glourious gallion but in reality it's just a rowboat. If the party manage to subdue the man the dock guards thank them and offer to buy them a drink later that night in the tavern. [dweeb_bush]
  7. A Con??? - The players are drawn to a commotion hidden behind a crowd of people. A large goliath (Manneo) seems to have taken a small dwarf (Skalgrouth) hostage and is threatening to slit his throat if the dock guard do not meet his demands "I'll bloody well kill 'im if you don't give me what I want: 100gp worth of rubies and free passage out of this shit hole!". In reality the goliath and dwarf are working together pulling off this stunt at various ports in the area, so far, to great success! [dweeb_bush]
  8. The Rat's Den - The players follow a stream of rats on board a decrepid looking riverfairing vessel. When they make cross into the canvassed interior they see an old kobold playing the pipes, he seems to be a rat-catcher. If the party interrupt him in his ritual he turns the a swarm of rats against the party and runs off into the port. [dweeb_bush]
  9. Seeking Refuge - A smallish sloop titled 'The Diamond Endeavour' pulls into port, it's sinking and fast! A crew member (Emery Green) jumps onto the dockside and is yelling for help. The vessel was struck by a great storm while at sea and they sustained damage when they brushed by a reef. Luckily they werent wrecked but unluckily they could not repair all the damage with materials on board. They've been bailing for hours and can no longer bail as fast as the ship is filling up with water! If the characters wish to help they can make a DC 13 group athletics check to bail enough water to stop the crew from having to jump ship and leave it to sink. If the players are successful Emery thanks them profusely and offers them a map to a shipwreck they were on the way to dive at before the storm hit them. "It's rumoured that this is the wreck of the old pirate lord, Feather Toothed Bill's ship and may hold riches beyond imagine!" [dweeb_bush]
  10. The Gilded Sail - A group of merchants, all of various races, each offering unique, and expensive, magical trinkets. True to their name, their sail is actually a thin sheet of gold, and the rest of their ship is covered in valuable metals and gems. It’s also very well armed, as are the merchants aboard. Keep an eye on the rogue when this one’s around. [Dragon_Overlord]
  11. The Patchwork - A large ship which seems to have been destroyed and repaired numerous times with whatever material the crew had, from birch wood to copper metal to even welded armor and weapons. Speaking of the crew, they appear to be a mishmash of Kenku, Kobold, Halfling, and the occasional Tabaxi and Goblin. The captain appears to be a raccoon by the name of Majos, which, if your party stumbles upon the question of why and how a raccoon is a ship captain, she would respond with “a salty mage who didn’t know how to win a simple game of cards had a tantrum.” She would then offer the party a game of cards in which if the party beats Majos, she rewards the party a hefty sum of 100 GP, and if any party member is any of the races listed above, she rewards an additional magic item (DM’s choice) and offers a position to the party member for them to join her crew. Accept and the party is taken to an additional encounter to an island for treasure. Decline is acceptable and Majos would accept any favor from the party. [SpyroAndToothless]
  12. The Feyr Winds - An elegant ship that carries goods and treasures from far off Elven lands run by a mixture of elven and faerie creatures. Their most illustrious goods are fruits that can do many things such as heal wounds, cure poisons, or even granting stat bonuses for a minute! (Vendor: Fruits are magical and can take on the effect of any potion you want.) [OSpiderBox]
  13. Gnasher's Maw - A tribal-ized longship driven by a "merry" band of lizard folk. They obviously don't understand personal space or social norms, and are seeking people to help them with a Giant problem. (Hook: if your party is having downtime while they look for their next quest, this could be that hook they need.) [OSpiderBox]
  14. The Esteemed Steamboat - Artificers run this marvel of steam engineering. However... it's currently in a state of disrepair. Looks like heavy damage from some monstrosity. While they're extremely proficient in fixing it, they have no money and are looking for work to pay for supplies. (Allies: party could hire some of them for an upcoming task/adventure, or even offer to fund the repairs in exchange for favopassage.) [OSpiderBox]
  15. The Mainstream (You’ll never need a bigger boat!) - A casino cruise ship featuring a large game room, several bars, comfortable rooms, a pool and a hot tub fueled by a continual flame spell. It is captained by a tall, brown scaled lizardfolk woman named Kepesk. The dealers are kenku bards repeating rules and barking (“Step right up, try you’re luck at the Wheel of the Goddess of Fortune!”) There is also a large vault of gold on board, guarded by lizardfolk soldiers. One particular patron is looking for a few helping hands for a bit of a caper now that he knows the guards patrol schedules. [spiff2]
  16. Rocinante - A relatively fancy and expensive ship being up kept by the Quijano family and their servants. The last living member of the family is a young man, obsessed with swords and thirst for adventure. He agrees to let the team borrow the ship, in exchange for him coming with them on their adventures to wherever they’re going. [DrFishPhd]
  17. Deep Blue - In a corner of the harbour, a seemingly empty ship. Sails are neatly furled, crew seems to have left the ship mere hours ago. On the deck, small openings allows the visitor to enter the hold, in it, some barrels, hammocks. Beside one of the hammock, a book, quite old, written in an old version of Common language.In the middle of the hold, some blankets cover a group of trunks, under these trunks, another opening ... leading to another hold. In this hold, vessels, old fashioned lanterns, and some parchment written in ancient language. At the bottom of a bulkhead, an opening, some stairs gong down in another hold.Wood seems ancient, and strange figures are carved into the wooden parts of the boats. Some ancient runes are covering pillars. In the middle of the hold, a panel with nails made of some unknown metal, once open, stairs going down in the dark. From the shadows, the noise of little splaches. [doctor_providence]
  18. The Mosquito - Run by a crew of githyanki pirates. What seems like a normal battle vessel, once on the open ocean, the sails begin turning outward and suddenly the ship begins gliding above the waters surface at fast speeds. [GladiatorJustin]
  19. The C.H.U.D.- The Shell of a massive deceased Dragonturtle floats next to the dock, it’s ends sealed by mechanical claws, and a viewport fitted into the front. The C.H.U.D. (Chelonian Hammerworked Underwater Dirigible) was designed by the Gnomish Inventor Hector Copperspark. Crewed by gnomes and halflings as they are the only ones small enough to man the complex machinery crammed into the turtle shell, the C.H.U.D. is a mercenary vessel that hires out to perform naval attacks. Hector just got a lead on a new job, and he needs some muscle to pull it off... [Lakandalwa]
  20. The Temple - A ship that serves as a mobile temple to a water deity. It goes from port to port to carry services. [SMGB_NeonYoshi]
  21. Cloudscraper - One of the gems of the Romish Empire's formidable fleet, the Cloudscraper is a powerful warship specially constructed for defeating sea monstrosities of all kinds. Developed after the Queen's late husband was killed by an island feeder (colossal sea beasts known for swallowing swaths of land whole), this vessel with an imposing tower-like bridge is loaded up with all types of harpoons, cannons, and magical armor. Some even say that, thanks to a powerful magical engine, the top half of the ship can separate from the brig to chase after flying beasts attempting to get away. With how famous it is, plenty of townsfolk are eager to get a look at the shining bronze beast of a boat. But what's it doing here of all places? [MildlyConcernedGhost]
  22. The Wistful Wanderer - A small sloop with a single cabin in the middle of the deck. A skilled observer might note that the sails and rigging as well as the rudder occasional shift to right the ship or tighten and secure themselves more. The cabin is actually permanently enchanted with a Mordenkainen’s Magnificent mansion and the ship is handled by a permanent crew of 20 unseen servants. It is owned by the Wandering Wizard Wesley Wrycroft. He sails the world at his leisure, seeking trade for scrolls and arcane artifacts. He also regularly hires adventurers to gather difficult to reach artifacts from unworthy hands whenever he finds a lead on the location of such a relic. [Lakandalawa]
  23. The Magic Brawler - A merchant ship with a very strong looking captain comes to port. If the party chooses to look at their items the captain will challenge the party to an arm wrestling match. Beating a DC 20 strength check will award the party one minor magic item from the captain's personal stash, and beating a DC 25 strength check will award a magic item of the DMs choosing. [TheInstitute4]
  24. The Friend Ship - A comfortable looking wooden ship full of people just hanging out on the deck. While aboard this ship you find yourself under the effects of the Charm Person spell to make everyone friendly with each other. [Stormkiko]
  25. The Dragon Ship - Captained by a Dragonborn with a dragon head on the prow, this ship is a merchant vessel crewed by a muscular Dragonborn who sits on the deck smoking a long pipe. The ship has put down for repairs after grazing a rock which tore a few holes in the starboard side. [AndreTheSalty]
  26. Kender - A rag tag ship filled with swashbuckling Kender. The ship looks like it was made from bits and pieces of many different ships.The Kender are very drunk and have no idea how they got to this port. [Slainlion]
  27. The Poor Captain - A ship that looks broken and near sinking, in truth it's one of the most armed ship on the seas. It uses help calls or just their non threatening look to lure ships close so that they can attack them. [DungeonsAndScouts]
  28. The Fisticuffs- A medium sized rowdy ship sits a little way out from the dock. The ship has two massive hands stemming from the hulls on long mechanical arms. The hands have an AC of 25, a damage threshold of 5, and 30 health each. They ship can leave the water and "walk" on the hands. The ship is primarily a combat ship and is crewed by a band of mischevious gnome tinkerers. In addition to attacking (+10 to hit: 4d6 + 8 bludgeoning damage) the hands can also cast Bigby's hand once per day. [dweeb_bush]
  29. The Grain Barge - A large barge with a dirt floor and wheat growing. A single old man lives on the barge, and sells wheat for 2 pountds per copper piece. In the hull of the barge, accessible only by a trapdoor in the old man's shack, is a large pile of carrots. [serious_tabaxi]
  30. Sea Rot - A large gallion speeds into port with a yellow flag raised. As soon as they dock and have paid the docking fee the captain, a large half-orc woman called Mishka, starts calling for help! She reveals that over half of her crew has contracted a strange plague and she fears for her life. She came to port to seek medical assisstance but fears she is infected so dares not go ashore.The plague - Sea Rot - Is highly contagious and air-borne: if a creature comes within 5ft. of an infected creature they must succeed on a DC 17 Constitution save or become infected themself, symptoms take 1d10 days to manifest. The symptoms of Sea Rot are gruesome, starting with the extremities of the body, the body starts depositing water in cytoplasm-like sacks. At the end of every long rest the creature takes 2d6 cold damage and must succeed on a DC 13 Constitution save or suffer 1 permanent constitution damage, the infected creature also has disadvantage on strength and dexterity checks. It can only be cured by magical means that remove a disease.If the party fetches help she rewards them with a small favour and a pouch full of gemstones worth 50gp, in addition, if the party can cure the 20 crew members and contain the plague she offers them passage anywhere, offers an additional 100gp, and her cutlass- a +1 scimmitar that also increases the holder's charisma by 2 while holding it. [dweeb_bush]
  31. Grok's Galley - A medium-sized ship piloted by a Tortle named Grok(He Understands Things)11. The ship is a 2 sailed vessel with few cannons and other wartime mechanisms on them. The crew is very resilient and full of ragtag non-humaniods. Gnolls, Dragonborn, Ratfolk etc.He's about to set sail back home as he's heard of this group of ratfolk that are trying to overthrow the government in his home town. [VKilledTInternet]
  32. The Abigail - An old warship thought to be lost that had been renovated and turned into an inn. It’s run by two very attractive siblings, who turn out to be sirens and one night, they take the boat out to the sea and eat all the passengers. [TardyTortoise]
  33. The Comfort - This massive galleon is an independent freebooter that refuses to pay allegiance to any nation or city. Housing a collection of skilled healers and clerics, the Comfort sails to areas struck by famine, plague, and war, providing healing to whomever requests it. The sailors aboard the vessel have all sworn the same oath, to defend the healers and their patients with their lives no matter the cost.While the Comfort usually is accepted at any port, it sometimes comes under attack when it travels to war torn regions and as such is well equipped to defend itself should it come under attack. [Lakandalawa]
  34. Arabian Traders - An exotic merchant vessel filled with silks, spices, and strange spirits is disembarking. A dashing arabian prince asks basic questions about the city, potentially becoming enamored with one of the party members. He is rich and slightly crazy, and believes anything can be bought for a price. This gets him into trouble when he tries to buy someone's hand in marriage to add to his collection of luxuries and many wives back in his home port. [jfractal]
  35. Deep Sea Scavengar - Salty, untrustworthy sailors (who look like pirates) are disembarking/unloading from their latest voyage. They have been at sea for months, and haven't seen a woman in that long - they openly hit on and jeer at any females in the group with a CHA score of 11 or higher. One sailor tells a fanciful story about sirens that they encountered on their voyage, killing 3 of their men (it's hard to tell if they are serious or not). [jfractal]
  36. His majesty's secret - A heavily outfitted, small warship is in a secret mission from the king. Heavily armed/armored guards stand watch over the docks, turning away everyone, and refusing to divulge their purpose here. [jfractal]
  37. Smallminded Yokels - A small, local fishing vessel filled with xenophobic, small-minded fisherman. The make disparaging remarks about any non-humans if approached. If the party gives them lip, they will get jumped by the crew the next time they wander the harbor at night. [jfractal]
  38. Mussel's Mate - A large fishing vessel that has seen it's better days. Rigging is in tatters, masts are spliced together, mismatched patchworks sails. Oddly enough the captains quarters are extremely well apportioned not at all like the rest of the ship. [hamlet_d]
  39. The Wayward Lady - This ship has an all female crew. The species on board are the outcasts from different lands. They serve as a place for any who are lost to have a home, though men don't tend to stay for long for some reason. After a successful DC 20 insight check it can be found that men on board the ship for 4 months become women. [42firehawk]
  40. The Gypsy - On the deck is what appears to be a stage where beautiful female dancers perform to music provided by a small band of bards. One of the dancers, who is known as the Storyteller, tells stories through song as the rest of the dancers provide her the visuals/backup dancing. Her voice is noticeably quite low for a woman, but is very enchanting nonetheless. An insight check with a DC20 will reveal that all of the performers are cross-dressing men. [Crystalized13]
  41. The Stable - A ship of decent size that carries horses (or any other kind of mount in your game) from port to port and sells them at a decent price to tired and/or injured travelers. It is crewed by a family of six (mother is the captain, father, three sons, three daughters) and a few extras the gathered along their journey, namely; a nice old man who wants to see the world, a young woman with a fiery attitude and an obvious crush on one of the party members, a muscular Dragonborn who has obviously seen some action who now tends to the horses, a bard who offers entertainment to the crew on board and is particularly liked by the children, a mute Druid who helps the horses and is good friends with the Dragonborn (who interprets their sign), and an ex-pirate who loves the sea but wishes to leave their past behind them. [Crystalized13]
  42. The Penny Bucket - The penny bucket is barely a ship. It's looks like a wash-bucket with a wooden T nailed to it and has a large white shirt as a sale. As far as you can tell there's no way to steer, its an utter mystery to you how it ended up in port, let alone why the dock authority would charge it to dock. When you peer inside the bucket you see a small red pseudodragon peacefully sleeping on it's hoard, which consists of 3pp, 16gp, 103sp, and 56cp, 6 rubies worth 30gp, and a dusty diamond worth 300gp , and a small magical trinket of the DM's choice. If woken up the Pseudodragon wakes up and fiercely snarls , cowering, and protecting its stuff. The dragon will trade any of the items in its hoard if the adventurers offer something of value, or a large amount of food. If the party wants to adopt the dragon along with it's hoard it may be won over with gifts and a DC18 animal handling check. [dweeb_bush]
  43. The Crafty Raft - A makeshift raft has floated down the coast and slammed into the dock. There is no one on board and it appears to be unmanned. There is a note fixed to the mast with a tiny butterknife. The note has directions, "at the lightning stump follow the stream and rescue us". The raft, and attached note were made by crafty goblins attempting to lure creatures down the coast right into a trap. The goblins have made finding their hideout incredibly easy. With a DC 5 nature (tracking) check the party can find the tree and follow it down to the river. The real trap is a series of pitfall traps cleverly hidden in and around the stream. If the adventurers continue along the stream they must succeed on a DC18 Perception check to avoid it and must succeed on a DC14 Dexterity save or fall 10ft. into spikes and take 1d6 bludgeoning damage and 2d6 piercing damage. They are then accosted by 2d4 goblins. [dweeb_bush]
  44. The Illusory Boat - Moored in the port is a huge gleaming golden pirate ship, there must be at least 50 richly dressed halflings manning it. There's a long gangplank extending to the dock. Suddenly there's the noise of several cannons firing off. The guards rush over to the ship, fearing that they are attacking the port. They scream at the ship- "come down here and speak to us you cowards, we can't board your ship without permission but we will call the town guard!" A voice calls from the ship yelling insults at the guards aiming to infuriate them till they board the boat. If any one steps on the gangplank they must succeed on a DC 14 Dexterity save or fall into the water, as they do the ship dissapears and it's revealed that the entire ship is a major illusion cast by three giggling wizards who run away from one of the neighboring piers. [dweeb_bush]
  45. The Question - There's a metallic ship floating in the water. From it you hear loud beeping, chirping, and whirring noises coming from it and it's attracted a large crowd of 3d10 townsfolk, who are fearfully inspecting the ship. As you approach closer you begin to hear a voice in all the artificial noises. You hear it asking thousands of questions, in thousands of voices: "who am I?", "why am I here?", "What's that ugly thing over there?", "what is the meaning to life", "Why are there people watching me?", and other creepy remarks that give the idea that the ship is conscious and scared. When the adventurers look into the boat they see a blinking green, light with a swirling marbled texture on it. The light turns red and starts asking questions very specific to the party. Before long it begins speaking in tongues and a flash of blinding light appears. The adventurers make a DC13 constitution save. On a failed save they are blinded for a minute and take 4d4 psychic damage or half as much on a successful save. When the adventurers look again the ship is gone and there is just a small gemstone floating in the water, whispering to the party in tongues that are unintelligible. [dweeb_bush]
  46. The mistake -A small boat that seems to have been renamed fairly recently. The - ake part of the name is in a different calligraphy and color from the rest of the name [Ido97]
  47. The Barnacle - An old weathered gun-ship bearing it's scars from many a battle, but nevertheless being no worse for the wear. Built strong from some ancient hardwoods and it has been well maintained to the best a ship of that age could be. The crew is a rowdy bunch of salty Dawgs that work as hard as they play...and they fight even harder. They may squabble amongst themselves, but don't you dare mess with or insult one of their brotherhood. They have come to port ready to sell their wares, collect their bounty and spend it irresponsibly. All so they can find their next mission and do it all over again. [gothic03]
  48. The Bauntoo - A strange ramshackle ship occupied by amphibious humanoids that spend near their entire lives out at sea, trade in weird cool stuff they've found deep diving into cool underwater locations like ocean ruins, and wont be at port for long. [Swerve-Bro]
  49. The Leviathan - A huge ship listing hard to one side, its mast broken halfway up and the sails drooping to the deck. All of the wood is dark brown, slimy and rotting out. It looks like someone pulled a shipwreck from the bottom of the sea and it remained afloat by some miracle. If the party inspects the ship, they will find it has already been thoroughly looted and all that remains of the crew are skeletons. (Whether the skeletons are animated or not is up to you). The dock guards will tell you that a huge fog rolled in last night and this ship was there when the fog lifted. [painterinsomniac]
  50. The Menagerie - A decent sized merchant ship, this one is run by all sorts of different creatures though none are humanoid. This ship was originally a travelling circus showing off all manner of awakened animals who were kept captive. The animals are quite amiable and will offer carry passengers in exchange for assistance selling their goods in markets. [painterinsomniac]
  51. The Coffin - A casket-shaped ship that contains the body of a 21-ft giant. The top of the casket has been fitted with sails and rigging and is manned by a crew of humans who tell the party that the giant hired them before his death. He always wanted to sail around the world, so half of all his treasures would be given to the crew who sailed him around the world. The money is to be awarded upon the crews return to the giant's family home, and the crew must have an artefact from each land to prove their voyage complete to the family and get their loot. Of course, the crew isn't bothering with actually sailing around the world - they're content to just make port for a year and trade people for ancestral trinkets so they can return to the land of giants in a year and take their massive loot. They've been given a hefty advance to cover the cost of their long voyage, so money is no object. Adventurers can sell their items if the item is from a distinct background (eg a Dwarven Warhammer, an Elven scroll of healing, etc). [Anceaus]
  52. The Lighthouse - This ship is captained by a young cowardly wizard and an equally nervous-looking crew of young human men. Atop the central mast is a large lighthouse light, which the owner uses to keep other ships far away from him while at sea so as to avoid any trouble. If approached, the captain will immediately begin grovelling and handing over loot at the sight of the party's weapons, offering them any onboard services he can think of for his crew to do for them (shoeshines, blade sharpening, armour mending).Turns out it's all an act - the captain is actually a conniving trickster who transports and deals in Light Blue Light, a magical drug that induces paranoia/twitchy behaviour but grants a 1d6 bonus to Strength for a period of 1 hour. [Anceaus]
  53. The Nest - A vaguely ship-shaped bramble of collected branches and tar, this vessel doesn't look like it should even float, much less sail. It's run completely by Kenku's. They love to collect shiny objects and every nook and cranny of the nest is filled with glittering pieces of treasure and trinkets, among which are a range of magical items.Anything can be bought for a price, but what they especially want is for the adventurers to help them get a shiny old chalice that they've spotted beneath the waters of the harbour - they aren't big swimmers. [Anceaus]
  54. The Half-Pint - An average looking, 2nd-rate ship run exclusively by halflings and gnomes. The crew are rolling a large number of barrels off the ship. A DC 13 Investigation Check will uncover that the Half-Pint has almost twice as many decks as a regular ship of that size and the diminutive crew use the extra space to smuggle illegal magical ale that has explosive side effects. If approached, the first mate (a scruffy gnome named Sebastiano who trusts people a little too easily considering his trade) will ask the party if they are 'for hire' or just want a cask.If the party is looking to buy, refer to the http://dndspeak.com/2017/12/100-random-potion-effects/ to determine what effect their beer has.If they're interested in the job, he would have them guard a supply wagon transporting contraband IPA to an old wizard who lives in an ivory tower in the nearby forest for a sum of 25gp each. What the party doesn't know is that the wizard is in the process of transitioning into a Lich, and the beer is the magical conduit by which he has been transforming. The wizard has the stats of a Revenant if the party chooses to fight him. If an unconscious creature drinks the illegal beer, they will be revived and become Undead. [Anceaus]
  55. The "Blu Moon" - A two masted Caravel. An ocean going merchant ship, that has recently been damaged by pirates, but escaped because they dumped all cargo overboard. The ship is being repaired and expected to be ready in two days. The captain, Quintus "Full" Moon, already has agreed to transport 24 bales of dyed fabric to [INSERT DESTINATION] but is now looking for some more cargo for the same destination. The rest of the crew is: first mate Eldan Wind (m half-elf), bosun Karrla (f half-orc), helmsman Olfie Re (f half-elf), cook Carlin Zwiet (f gnome), and four human sailors: Frenk(m), Ra(f), Tjoris(m) en Huub(m). Huub is a 12 year old boy on his first trip. [Jeeve65]
  56. The Leatherback - A merchant ship from a faraway land. It is made of a beautiful reddish wood and adorned with many colorful flags. About half the crew is made up of tortles and the other half consists of various other races they picked up on their travels. They are very friendly people and will happily buy you a drink or two in exchange for stories of your adventures or of the places and cultures you’ve experienced. If they take a liking to you they're even willing to give you free passage to wherever you'd like to travel... as long as that place happens to be the next port along their voyage. [TheMightyLoaf]
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